I'm a game developer and owner of Reflective Layer, an independent game studio in Philadelphia. We started out as indie film maker but then in 2007 switched to indie games. Our current project is Prague. It's a RTS/ village building game featuring a computer simulated weather system which generates wind, rain, snow and other metrological conditions. These conditions impact gameplay in every aspect.

Comment History
ReflectiveLayer
ReflectiveLayer - - 19 comments @ Battle Lines

Finally Battle Lines is out!!! Get it from Google Play Play.google.com

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Announcing Battle Lines

Battle Line has been delayed. We hope to get it out before net month.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Air Lane

It's finally here! Air Lane for Windows and Mac has been released today. Download a free version today from reflectivelayer.com/airlane and live life in the Air Lane.

Don't forget that an Android version is also available in the Android Market.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Lizardry

Lizardry 1.5 update for Android has been released on Google Android Market.
The Windows and Mac versions will be available this evening.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Lizardry

Due to some last minute changes, the release of Lizardry 1.5 has been pushed back to Friday June 10th.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ New Evolution game

@w0und3d
On our website at Reflectivelayer.com

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ ReflectiveLayer

None of the above :-)
The land is modeled flat(in 2D)
The engine only model changes in density of the the air which results in updraft and wind.
Temperature drops with altitude.
Albedo is also modeled in the engine. It really comes into effect with snow. Although the Lightning Weather Engine can model snow, there won't be any snow in Prague because the complication it would cause with the story line.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Chrysalis-Dx

For Windows XP and up:
As low as a Pentium 4 1.90Ghz with 512MB Ram 64MB graphics
Not sure for the Mac but should be pretty low as long as it's an Intel based Mac.

Since this game is meant to be played in the background it's not resource intensive.

The temperature is the only variable that controls evolution, so a tutorial should not be needed. However I'm working on a "cheat sheet" that will list all the key species along with their requirements and traits.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Chrysalis-Dx

@masternerdguy
There are 7 key species and varoius "transitional" species are generated from them.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Chrysalis-Dx

Not really. In Chrysalis-D, you only have control of the environment. Not the species themselves. Also there is no real goal in the game. It just plays out based on the environment conditions. The main idea is to ontrol the population of one species over the the other.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ New Evolution game

Cool. Nice to hear that. I might have to pick your brains for ideas and concepts for Chrysalis-E.

As an aside you might want to check out a "game" called Foldit made by researches at the University of Washington. The challenge there the Protein Folding. A blog about it is here.
News.cnet.com

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Prague

I understand :-)
When Prague becomes available, it will be for under $20.
I'm not sure if and when betas will be available.
Will keep you posted.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Thunderstorm

@DuckSauce
Thanks!

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Prague

Custom engine built with Blitzmax

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ The Tomato Farm

Thanks. Will keep the updates coming.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Prague

Prague will cost somewhere between $19.95 and $14.95.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ The Raincatcher

Yeah, I know what you mean. I made the mistake in the beginning to make the tiles run up/down instead of diagonal. So the ground doesn't seem to have much perspective. This is made worse when the buildings run up/down like the Raincatcher instead of diagonal.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ The Raincatcher

Interesting point. I kinda screwed up in the beginning by combining non-essential UI elements with essential ones like the minimap. So I need to untangle that an just leave the essential ones on the screen. Thanks for the input.

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ReflectiveLayer
ReflectiveLayer - - 19 comments @ Prague

Thanks,
Prague is finally coming together. I hope to have more frequent updates.

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