I'm a game developer and owner of Reflective Layer, an independent game studio in Philadelphia. We started out as indie film maker but then in 2007 switched to indie games. Our current project is Prague. It's a RTS/ village building game featuring a computer simulated weather system which generates wind, rain, snow and other metrological conditions. These conditions impact gameplay in every aspect.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post comment Comments
DR-Jeckle
DR-Jeckle - - 1,023 comments

now thats what im talkin about!

Reply Good karma Bad karma+1 vote
ReflectiveLayer Creator
ReflectiveLayer - - 19 comments

None of the above :-)
The land is modeled flat(in 2D)
The engine only model changes in density of the the air which results in updraft and wind.
Temperature drops with altitude.
Albedo is also modeled in the engine. It really comes into effect with snow. Although the Lightning Weather Engine can model snow, there won't be any snow in Prague because the complication it would cause with the story line.

Reply Good karma+1 vote
UsernameDeleted
UsernameDeleted - - 2 comments

Are you including levels of air for fun effects like inversions?
Is the ground all flat or is it bumpy enough for fun effects like downslope warming?
Do the bodies of water buffer the temperature extremes like they do in real life?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X