This member has provided no bio about themself... Yes! It's really totally exciting!!!!
Are you planning a reload animation where the entire magazine will be replaced? It always kinda bothered me in the source games.
I hope the player is able to explore and admire the design of the intro and not just passing by via tram.
Looks like the HQ of the Tyrell Corp.
This - sir - is looking pretty promising and will be a visual astonishing journey no matter the gameplay. I'm looking forward roaming around and exploring every corner of every map!
Funny observing my decade old stuff reappearing here
Yes I do.
The attention of detail and the overall architecture is really stunning! Impressive work - take your time, I'll eagerly wait for it!
Giving a better contrast in all situations I'd also stick to the white colored HUD.
Wow, sweet work, especially those chrome overlays!
Sweet, your project crossed my mind a few weeks back, thinking what you might be doing right now. Nice to hear you returned to it :)
Well, I'm probably at work at this time, but I'll note it in my calendar.
• Add a reloading animation for the m203 grenade launcher
Looking good! Some details you might add if you keep the old weapons; probably requiring additional coding, animations and model-edits:
• Add a slide release sound for the animation if the gun was shot empty
• 30 round magazines
• If shot empty, add a cocking handle animation to rechamber a round
• Showing the amount of ammo by the lenght of the belt:
- If there are 3—5 rounds left, the belt should be shorter. That was already done in OP4 via submodels.
• Ejecting 5,56 × 45 mm shells and links of the belt fed ammo
• Charging handle animation after reloading of the gun
This Blade Runneresque scenery lets you dive right into it. Fantastic work!
Nice work, love it!
It is brushbased or a model?
What exactly did you change? The barrel and sights?
Bluescreen of death - literary.
Compared to what? There's basically nothing on this pic to compare it to. Not even a banana.
You have my patience and my attention - monumentous projects like this just need their time, especially with such a small number of people working on it.
Classic! Although never seen in prerelease screens of HL, a HECU-variant would be a nice addition.
Looks like this is going to be a lovely scene with lot's of action to witness!
Looks like the classic steam tunnels from Blue Shift!
"Elevators are out of order, but we can still climb..."
Is the software mode rendered style of the textures coded or some kind of option? I don't remember having this option in the later/steam-ported versions of HL.
The left top one looks a bit like the Dead Space RIG, while the one on the far right has a more modern, realistic, combat-sci-fi-ish approach. I like the more classic, HL/HL2 mixed variant, third from the left, top.
I like the section with the open ceiling. Lots of eyecandy.
Even more advanced than the upcoming Division:
Funny how much of my unofficially released stuff finds it's ways around. Anyways, thanks for proper credits.