Home page for the classic Resident Evil Randomizers. You can find me on Twitch and Twitter @re_duke

Comment History  (0 - 30 of 310)
re_duke
re_duke - - 310 comments @ Randomizer - 2024 May build

Hi. Regenerators are causing a crash there; this will be fixed for next update too.

Good karma+2 votes
re_duke
re_duke - - 310 comments @ Randomizer - 2024 May build

Thank you for the kind words. There are more updates coming soon.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ Randomizer - 2024 May build

Hello. May I know your pc specs? This version of the rando will replace some traps and stuff like fish or chicken into other enemies so that makes some rooms a bit more demanding.

About the Verdugo crash, if it's something consistent at the same place then I can remove it from there. Note that I've been testing that enemy there again today and didn't have any issue so I'm not sure what could be causing that.

Good karma+2 votes
re_duke
re_duke - - 310 comments @ Randomizer - 2024 May build

No, this is not intended, because there are other enemies that can spawn there, like armaduras, drones, dogs, Mendez, Salvadors, and so on.

If this is a problem, there is something you can do. Before starting the new game/seed, check in the latest seedlog.txt file, the Room 04 of emleon00.esl (usually the 13th line of the file). There you'll see which enemy you'll get.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ Randomizer - 2024 May build

Hi, that's not a bug. That's intended on certain hp settings.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ Randomizer - 2024 May build

I also noticed that the big mace guys spawn early more often than intended. These and other things reported will also be corrected for next patch.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ Randomizer - 2024 May build

I didn't test it on pirated versions. Up to you to figure out; my guess is that it may won't work.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ Randomizer - 2024 May build

There was a bug found were the stocks/scopes would revert the weapon capacity to default. This will be fixed soon (for next week).

Good karma+2 votes
re_duke
re_duke - - 310 comments @ Randomizer - 2024 May build

I saw you live, it was fun, thanks for playing and good luck for the next runs.

Good karma+2 votes
re_duke
re_duke - - 310 comments @ RE4 Randomizer - V1.93

Hi. As I said in other comments, after killing both enemies you have to trigger the oven animation before going back to the previous room, otherwise the game will crash no matter what enemy you got there.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Randomizer - V1.93

Hi. That's pending. I can't promise anything yet but it should be next on the list of things to do.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Enemy/Merchant Randomizer

Hola. La versión v1.93 según tengo entendido, hoy, es considerada como archivo sospechoso por 1 de 63 motores. Esto debe ser porque el mod copia/reescribe archivos del juego. Es un falso positivo.

Si me decís qué antivirus da problemas puedo enviarles yo mismo el archivo para que lo revisen y vean que no tiene nada de malo.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Randomizer - V1.93

The next update will have an option to have a bigger attache case right from the start, and probably the guaranteed xl case at some point in the run. This is planned to be uploaded next week..

For more info I recommend to check the twitter.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ Image 5

Because I used Vanilla game to test the alpha builds lol. Then I switched to HD Project.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ Installation tutorial

Hi. Check the readme file to check if the randomizer files are in the intended folders.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ Installation tutorial

I guess you are using version 1.93 of the rando? Which version of Windows are you using?

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Enemy/Merchant Randomizer

I deleted the April build because of crashes. It will be up again soon.

Good karma+2 votes
re_duke
re_duke - - 310 comments @ RE4 Enemy/Merchant Randomizer

I think I already responded this but just in case, this is complicated to fix at the moment. I recommend reloading the save before entering that room, then either killing both enemies then trigger the oven animation right away, or skipping the enemies while also triggering the oven cutscene.

Stuff like killing them but going to the previous room without triggering the oven will make the game crash later.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Enemy/Merchant Randomizer

Hola, por favor revisar el video tutorial que está en esta misma página en la sección "videos".

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Enemy/Merchant Randomizer

I don't know why this comment didn't show before for me but I'll take a look at some of this. Thanks

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Enemy/Merchant Randomizer

Thank you very much.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Enemy/Merchant Randomizer

The mod only supports officially the Steam version (with hd project or re4_tweaks dll on top if you want)

Good karma+1 vote
re_duke
re_duke - - 310 comments @ Randomizer - April 2024 build

In a couple hours I'm uploading a fix for a couple crashes we found, and also this thingy you suggested too.

Good karma+2 votes
re_duke
re_duke - - 310 comments @ Randomizer - April 2024 build

Hi, I'll look into that.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Randomizer - V1.93

There is a bug here if you kill the oven enemy, go to the previous room and come back without triggering the oven. The solution is to activate the oven animation without going back after killing the enemies there.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE2 Randomizer

Now that Biorand is out and stable I kind of abandoned this, but I may work on other kind of random mods if I find a good story or lore to blend them to.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE2 Randomizer

Late response but it may help somebody else.

There are two things here:
First, the rando is usually set in a folder called mod_rnd2 which is what the Rebirth patch reads and uses for the game.

Second, the rando modifies a file outside of the mod_rnd2 folder called bio2.exe or something.

The mod_rnd2 folder can be deleted safely but you'll need to restore the bio2.exe file, which you can download from here if you don't have a backup Classicrebirth.com

Good karma+1 vote
re_duke
re_duke - - 310 comments @ New RE3 Randomizer

Esto es para la versión japonesa de pc de mediakite con Rebirth patch, que incluye traducción a Inglés. Quizás haya alguna traducción a Español pero no estoy seguro.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Randomizer - V1.93

Hello.

Sorry for the late reply. Could you fix it? If you have twitter I suggest to talk to me there if you couldn't.

You can also try to restore the game files right-clicking on the randomizer window and select "restore files" to see if the inventory is restored to the original.

Good karma+1 vote
re_duke
re_duke - - 310 comments @ RE4 Randomizer - V1.93

Hello.

For Windows, etc, ETC, Etc and all these variants mean the same, so if you copy an Etc folder where you have the ETC folder it will add/overwrite the files, depending if them already exists or not, but there can be only 1 "etc" folder in the same place.

Good karma+1 vote