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Comment History  (0 - 30 of 67)
RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

as soon as I start to rework the faction you'll see them - at the moment I'm just working on federation ships

Good karma+1 vote
RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

won't make it in, or maybe as easteregg

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RazielKanos
RazielKanos - - 67 comments @ Constellation Class

on monday we're starting an event where you can win a EaW Gold Steam Version, so stay tuned

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

just uploaded screens from 2 new ships, fast enough mate? ;)

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

I can't remember I ever said "we are shutting down" - yeah, updates will came quite fast now :D

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

yeah - sorry for the delay -.-

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RazielKanos
RazielKanos - - 67 comments @ Time tio finish this...

well to be honest, I don't care about if people think the mod is dead or mod. The mainreason why I mod is because I do something I want to have. If others like my work good, but I'm not hunting fame and glory ;)

I had a hard time, and the mod was/is ready for a long time - but now we got new models and so I'm revamping everything to polish it up, and to end all these sensless debates.

stay tunes, new updates will come quite fast now :D

Good karma+1 vote
RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

yeah, I thought so too :(

Good karma+2 votes
RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

nope, not at all - you'll be spammed with news now again ;)

Good karma+3 votes
RazielKanos
RazielKanos - - 67 comments @ Awakening of the Rebellion 2.8

btw. files on ModDB are scanned, and - if you really had a virus - i doubt it got deliverd by our mod, since no one had this problem before. Thats why I want to know from where you got our mod, so i can test the archive on my own

Good karma+1 vote
RazielKanos
RazielKanos - - 67 comments @ Awakening of the Rebellion 2.8

Where have you downloaded this "virus infected" version?

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RazielKanos
RazielKanos - - 67 comments @ Advanced Units Mod

what would you suggest then? lol

why is the archive style so important?

Good karma+1 vote
RazielKanos
RazielKanos - - 67 comments @ Advanced Units Mod

you can relie on unglies for the consortium :D

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

just to confuse you i should say it's not :P ;)

I think i said it now often enough, we're still working on it, hopefully ModDB will publish my written news soon...

*sigh*

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

hell!

I SAID NO!

just read my comments and don't ask all the time the same crap 200 others asked already ;)

Good karma+1 vote
RazielKanos
RazielKanos - - 67 comments @ TOS in action

unfortunately the death star beam is a mesh, and has a fixed length - we can't make it to change it's length dynamical ingame :(

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

I don't know to whom you are referring, but I doubt there will be anybode else to give you this mod - we just have an internal version yet

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

nope... sorry ;)

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

Storyscript may be included in a patch - we have some ideas...

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

No - as far as i know it's a fan made ship...

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RazielKanos
RazielKanos - - 67 comments @ Why the damn delay

P.S.
if you check out the Video, I added your name already ;)

Moddb.com

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RazielKanos
RazielKanos - - 67 comments @ Why the damn delay

no, you get me completely wrong...

we are 2 guys who are working on this mod. Ancalagon who reworks all the models and the texture maps, and I rig the models and bring them ingame with their propper XML code. For the last 15 years i always gave credits, so why should I stop right now? What i do here is just thinking "hey, this units looks cool, lets make a vid and show it others". I'm not even sure if these units will be used or not, we discuss that later when we do the balancing. Thats why I put credits in the finished work.

You wrote in your first mail that I released a mod with your models and didn't give you credits. Trek Wars 0.9 is released, true - it has no credits for you, true - but there are no models from you in it too! You models would be used in Trek Wars 2. I never released a mod with your models inside - so there couldn't be any credits giving because it's unreleased - it's that simple. And it's not you who I had the problems with. I told you that the mod was not released, and that I always give credits and it was fine for you, what I was happy about :)

But there are other people around who start a first contact like "Hey you bloody *** - you use my models in your mod, you get awards with you mod using my models and giving no credits". Same problem - they see version 0.9 is released, maybe they even download to have a look if there is their name in the credits file, and they get mad if their name is not inside, but they completely ignore that there is a version 0.9 and a version 2.0. It's just a misunderstanding - but they get mad, and if ppl start calling me things like in the quote above I usually loose interest to work on such a project pretty fast. One can always ask nice and politely - and not put an aggression level up to 100%.

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RazielKanos
RazielKanos - - 67 comments @ Why the damn delay

Well, usually all the models I use have a readme, I put all these readmes into a special readme folder that goes inside the mod folder, and i have a special credits.txt file, and ingame credits. Usually this is fine with all authors of the models I use, and some people did like my first version that much, that they allowed me to use all their models - so usualy i don't have any problem, BUT some people say that I already HAVE released trek Wars 2 without crediting the - which just is not true...

Good karma+1 vote
RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

the mod isn't realesed yet -.-

so it's hard to read a readme without a mod released

Good karma+2 votes
RazielKanos
RazielKanos - - 67 comments @ TOS in action

unfortunately not ...

the glyph engine version used in Eaw and FoC does not support "beams" all i can use are "sticks"

we have to live with that :/

Good karma+1 vote
RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

i know i am ages behind my time plan, but if you check out the news, you'll find the reason why...

anyway, i have new stuff for you, taken from the first ingame test battles :D check ot the videos

Good karma+1 vote
RazielKanos
RazielKanos - - 67 comments @ Torpedo Tech Demo

photonic torpedos do NOT pierce shields, but quantum torpedos will do

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

7zip and winrar should both work on vista - and no, we don't have any ground units

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RazielKanos
RazielKanos - - 67 comments @ Trek Wars - Federation at War

no, we are going to add new faction, not replacing old ones. the basic idea of the mod was, that you can battle with each Star Trek faction against the original factions from the game

Good karma+1 vote