Indie game developer & non-practising sleep enthusiast based in Australia. Partial to amaretto.

Comment History
raventhe
raventhe - - 9 comments @ Weaponised Extra-Terrestrial Axolotls

Good to know years of corporate programming (...and alcohol) haven't killed it, then. Hahaha, don't worry about the goat; he never listens to me anyway. ;)

Good karma+2 votes
raventhe
raventhe - - 9 comments @ Weaponised Extra-Terrestrial Axolotls

Thanks everyone. ^ This particular comment made my day!

Good karma+1 vote
raventhe
raventhe - - 9 comments @ raventhe

Ohh, I only saw this reply by chance! Apparently IndieDB doesn't notify me if someone comments on my profile.

Hahaha, you spoke too soon :P I actually ended up getting to around rank #36, but it changes very quickly--now you are #75 and I'm #245!

Thanks! Just wait 'til you see the main enemy that I am working on today, the Hangalotl :D

Good karma+1 vote
raventhe
raventhe - - 9 comments @ Dev Week #5: An Introduction

Nice. I've never seen Mario Teaches Typing actually, I should probably take a look.

Thanks for having the patience to ask! You're right, I have some clearing up to do.

Firstly, below applies just to the sidescrolling levels (30% of game). I think they'd get seriously monotonous so mixing them up w/ other styles & splashes of humour.

Also, all W.I.P. Will finish making 1st level, see how it feels, adjust mechanics accordingly until it's fun. :) Tough to balance typing game...

- Yell (type) at goat to motivate him to move. Each yell=go faster. Slows down again over time. Needs some tuning; won't have to type him as frequently as seen above, as it's kind of annoying me already.
- Change goat's direction left/right with arrow keys to help dodge some stuff, but for now no way to actually reduce his speed.
- Level of course gets harder if you go faster, so player must balance according to their skill level
- Level is timed by goat's cigarette. Too slow=he has to go back to get another one (restart level). Faster finish time=better score. Reach platinum score target = platinum skill point to unlock little game-changing skills like aixelsyD, allowing you to type words backward for big score bonuses. :3
- Skill system under revision; more info later
- 3 platinum scores achieved necessary to unlock final chapter of game & real story conclusion.
- Some obstacles slow you down, some hurt you, some insta-kill you
- Speed mechanic does work nicely for chase scenes too of course. Boss of 1st level = mammoth dropbear that you must outrun whilst also "typing" him to slow him down until you get to the car.
- "Wireless Signal Detector" controlled by mouse used to find hidden stuff like pizza (speed up) & cigarettes (bonus time). Not vital; just a bonus for the hardcore. Vast majority of obstacles=automatically detected.

Okay, I think that sums it up. Thanks very much for your interest. :)

Good karma+1 vote
raventhe
raventhe - - 9 comments @ Blink (nextReality)

Digging the trailer's music & ending. Will keep an eye on this!

Good karma+1 vote
raventhe
raventhe - - 9 comments @ DO NOT CROSS

Sounds really cool! I really like the look and feel. Now to watch it soar past my IndieDB rank in a matter of hours, hahah.

Good karma+1 vote
raventhe
raventhe - - 9 comments @ Tutorial Appartment

Sweet art!

Good karma+1 vote
raventhe
raventhe - - 9 comments @ Dfragmente

Cutest computer I ever did saw. And I'm pretty sure I saw him playing pong, too!

Good karma+2 votes