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New devlog where we work on a Kettle, its code and some online functionalities as well!
devlog #8
Check out part 7 of the process on making a solo game about coffee in Unity!
barista simulator devlog 7
Made a custom inspector for the cups in our game. You can change a couple of properties there.
cups in barista simulator
Yup, that’s right! We are putting back a new tool in the game and we have a very important question for you guys!
the drone is back! blog #22
Check out our new mode TODAY on Steam! Design and share levels with friends!
level editor now on steam - blog #21
You guys ready for some new stuff? We are working on new game mechanics that are going to increase puzzle possibilities!
new game mechanics incoming!
Not only you can blow everything up in Cefore, you can now design levels and share online on the Steam workshop! Let the massive destruction begin!
steam workshop and level editor in cefore!
PAX East 2018, Early access on Steam and much more to talk about in this new blog post
cefore blog #20: early access is live!
After a few months of not posting anything new, we now have too much stuff to talk about.
cefore blog #19: what the f*** have we been doing?
We went to MEGA Montreal, updates about our Kickstarter and more.
mega montreal and kickstarter canceled :(
First of all, me and Louis would like to thanks everyone who supported our Kickstarter campaign. I mean, it is not over yet but let's face it, it is not...
cefore blog #17 - re-scope and new hats!
Our Greenlight is going crazy good and we have some new stuff to show you for Cefore!
cefore blog #15: greenlight hype and new beacon!
Check out our brand new tool called the Support pole!
blog post #14: new tool & greenlight soon!
See the new animations for Baro and our post-mortem of the playtesting event downtown Montreal.
blog post #13: baro animations!
New art style, new design, new physics, new everything!
blog post #11: no vlog this week!
In this blog we show you our new character concept among other design decisions.
blog post #10: we have our baro!
New codes architecture, new grass textures with dirt and foliage and new UI look.
blog post #8: lots of reworking
We designed a new XP system, added more depth to the game and are creating some cool avatars for the player to customize.
blog post #7: xp system and more
In the last two weeks we made some new assets and textures to dress the levels. We also added new tools for the player.
blog post #6: rockets & environment!
We are thrilled to announce we are currently working on a Kickstarter and Steam Greenlight page.
blog post #5: kickstarter and greenlight announcement
We added some new foliage that we will be able to use to dress up the levels. Another thing that I worked on in the past two weeks are several ingredients...
blog post #4: new ingredients & foliage
Check out some snaps of the very first Dreamhack Montreal and see our progress within the past weeks on Cefore.
blog post #3 : dreamhack and more!
In the past week, we have announced a new project, a new website, THIS blog. One thing that we did not take the time to explain is what is CEFORE?
blog #1
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