CEFORE is a physics-based puzzler in an abstract simplistic art style in which you get contracted to bring down different structures in the most creative ways possible. Try not to cause too much destruction, of course.

Post news Report RSS Blog #1

In the past week, we have announced a new project, a new website, THIS blog. One thing that we did not take the time to explain is what is CEFORE?

Posted by on

Who are we?

6964e7 1d9cddf35910424a9b0c9bbf0


Well first of all, I am Raphael, creative director on the project Cefore. I also am in charge of all the coding as of now, the game design and the level design. That might seem a lot, but in fact I am helped by my great partner "Chucky".
By the way I don't have a mustache like on the picture*** -_-

6964e7 a33b67660e6846f5bfc3fe91f


Also called Louis-Philippe, lead artist, he is responsible of all the 3D and 2D art for the game. He is also sharing most of the work with me in general. Either it is to build a website, or to post a blog article.


So what is Cefore now?
Funny enough, Cefore started out as a little prototype on the side with no further ambitions. We were actually working on a completely different project when I had the "brilliant" idea to create a Patreon page where I would release a playable game prototype every month. Doing so resulted in prototyping Cefore and then realizing that there was something we loved about it.

2016 06 20 22 12 28


So Cefore is a physics based puzzler where you need to blow different structures up by respecting some rules. Every green elements need to fall on the ground within the radius. Every red elements need to NEVER touch the ground. These rules are obviously the core right now but more ideas of ingredients and rules are on the roadmap.
We want the red elements to actually be little avatars that you rescue. We currently have a placeholder in the prototype. It looks like this.

2016 06 20 23 27 52


We currently have worked 3 weeks on this project, in and out. It took a full week to build the website www.playcefore.com and designing the logo was quite long too. Here are some WIP and ideas we had when we were experimenting.

We were trying to find something that would represent explosives and danger.

unknown 1


Here we tried using the symbol that represents danger on different signs

Photoshop 2016 07 06 20 07 01


Then we asked the community what they preferred.

13584974 1245206628824753 741619


We then ended up with the B above.


So what is next?
Next for us is to add more content and more levels to this game. We are currently in pre-alpha. Our next objective is to make a Steam Greenlight page and ideally publish this game on Steam.

For now you can stay tuned and follow the development of the game here:

Facebook
Twitter
Cheers! See you in two weeks.
Pixelz' team

Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Retro_Javi
Retro_Javi

Tracking! Looks fun... Definitely want to try it :)

Reply Good karma Bad karma+2 votes
raphafortin Author
raphafortin

Thanks guys. You can also follow the Twitter and Facebook for more updates.

Reply Good karma+1 vote
raphafortin Author
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Cefore
Platforms
Windows, Mac, Linux
Developer & Publisher
Pixelz
Engine
Unity
Contact
Send Message
Homepage
Playcefore.com
Release date
Game watch
Follow
Purchase
News
Tags
Dev Diary
Browse
News
New
Post news
Report
Report
Share
Related Games
Cefore
Cefore Puzzle
Related Engines
Unity
Unity Commercial
Related Groups
Pixelz
Pixelz Developer & Publisher