"I'm a bad man! I mean real bad. How bad? I'm a 12 on the 10 point scale of badness!"

Comment History
Randomacid
Randomacid - - 3 comments @ TrenchFoot (Early AF Alpha)

For reference, I was playing on Ultra Violence. It was a good challenge, and punished bad positioning and missed shots, but was nothing too bad for an experienced Doom player. There was one time where I backtracked to the bunkers to top off my health, so I can definitely see other people who consume those earlier than I did having problems. If you add multiple difficulties in The future, I feel like like this is a good baseline, since it feel like the intended experience.

Good karma+2 votes
Randomacid
Randomacid - - 3 comments @ TrenchFoot (Early AF Alpha)

No 40k-esque mods, but here's a list of ones that are worth playing.
Lithium
Guncaster
Russian Overkill
Trailblazer
Ashes 2063
Hideous Destructor(only if you like pain, and are willing to read the manual to learn how the mod works_

Good karma+1 vote
Randomacid
Randomacid - - 3 comments @ TrenchFoot (Early AF Alpha)

I've played a lot of Doom mods over the years, and I have to say, this is one of the best I've played in recent memory, especially in terms of total conversions. You've done a fantastic job of nailing the atmosphere of gritty, brutal warfare. Another thing that you captured masterfully is the tension. Yes, tension in a Doom mod. You don't feel like a 12 on the 10 point scale of badness, but like a rank and file footslogger trying to survive. Yes, there are points where you are loaded up on health, armor, and ammo, but not for long(no spoilers, but if you know, you know, and it kicks all kinds of ***!), making it feel very much like a survival horror type of experience. After I finished playing through, I IDKFA'd to see if there were any weapons that weren't included or I missed, and I'm gonna have to do another playthrough and see if I can find the you-know-what. I also can't wait to see what else will be added to the arsenal.

Pros:
Amazing atmosphere, setting art, and sound design meld perfectly
Very tense feeling, keeps you on edge as you're creeping through trenches and bunkers
Good enemy design, monsters match their Doom counterparts while still feeling unique and threatening
Good weapon design, weapons are strong, but handle differently enough from vanilla Doom(feels like a reloading mechanic could be appropriate, to add to the survival-horror feel, maybe as an optional mechanic)
Good level design, not maze like, and appropriately reuses areas when you do back-track

Cons:
There's only one level so far, I need more!

Good karma+6 votes