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Comment History
Raffine52
Raffine52 - - 6 comments @ PerfectDarkBrutalDoom v1 3

Tried it out and I liked how you did the edits on the weapons to make them more suitable for BD (It also works without BD loaded, too). Looking forward to seeing more content added, Keep up the good work.

Good karma+1 vote
Raffine52
Raffine52 - - 6 comments @ GoldenEye: Rogue Agent NGC Weapons TC v1.1

Question. Can I use your mod as a base for my own version to make my own edits to it?

Good karma+1 vote
Raffine52
Raffine52 - - 6 comments @ GoldenEye: Rogue Agent Weapons & HUD TC [OUTDATE DS VERSION]

Just letting you know that the Super Shotgun Spawner Spots remain untouched when playing Doom 2/Final Doom.

Good karma+2 votes
Raffine52
Raffine52 - - 6 comments @ Generations Arena

Well, The Reason why you got the Animation-Less Weapons (Nearly all of them) is because GenArena 99f Lacks them.

As for Version 1.00, It's still in Development.

Good karma+1 vote
Raffine52
Raffine52 - - 6 comments @ Generations Arena

Hey, I Liked this Mod, But I still Waiting for V1.0. It will be better if you guys can release the Beta Version of V1.0 So I can get the Q1, Q2 And Doom Weapon Animations Fix.

Good karma+1 vote
Raffine52
Raffine52 - - 6 comments @ Half-Life 2 WMOD Alpha Release

Oh, Looks Nice, But Can you Make a Mod For HL2 That Ports HL1, Team Fortress 2 And Counter Strike: Source Weapons into HL2? Thanks.

Good karma+1 vote