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Comment History
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Can I suggest enabling the debug menu by adding -dbg at the target parameters.

Then after opening the debug console and see what happens directly as the issue begins before it causes the game to crash?

Ofcourse you'll be recording the debug console then upload it on YT.

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Why are you asking here? Go ask at the CoC main ModDB comment page..

Good karma+3 votes
Radrakin
Radrakin - - 25 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Try Windows 7 Compatibility Mode

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Why not alter the default population factor of every base -

Small Bases = 1
Large Bases = 2

That way it will keep things minimal while maintaining the desolate theme of Stalker.

As well as putting the ID's of the Stalker Squads as a hidden integer number 1 - inf.. That way the lack of IDs bug will vanish.

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

To spare you the search. Copied Comment Credits - Singularity_X

The file that triggers the crash with
CoM+Warfare is xr_combat_ignore.script.
I was editing it a little bit around.

After going trough the errors, I deleted some stuff and It worked.
But I found out that you can save your time, by using the original from CoM.

Hope it helps

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Ah I see! Thank you and thank you for this amazing mod!! :D

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

What does base_priority mean? Like army_base_priority.

The question also goes for faction_flag_priority and faction_flag.

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Try using the less active squads version preset. Otherwise set them your own.

Good karma+2 votes
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Care to share exactly what happened for others who might confront this same issue?

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

Thank you very much sir! :)

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I believe that would be difficult to implement because its like a script that needs to trigger on each AI individual that enters that particular zone that changes how their AI works.

Unless of course their AI systems are separate and requires only toggling off their Combat AI.

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

Just to clarify - are you planning to make compatibility with Arsenal Overhaul, I know it isn't at the moment.

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I think it would be best to assign them a unique number ID (1 - infinite) that does not appear through the PDA. Thus through this system you can avoid the crash that smarch is having.

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Cos Loners is not an actual faction at all, its just a group of people whom are not tied to any faction. Hence no allies for you because they are all indifferent to each other.

Good karma+3 votes
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I believe you should reintroduce the old setting as a placeholder until you get something more intuitive.

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

You sir.. are genuinely an amazing person.

Good karma+8 votes
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Post the entirety of the log not the end I.E Copy and paste everything that is under the FATAL ERROR line.

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Just to add a possible new feature, can you add an option in the Warfare Settings that disallows the Loners (Stalker) to not act as a faction, much like the Zombie faction?

The reasoning is that the Loners are technically people whom are not aligned to any faction.

Good karma+2 votes
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

This also applies to the fact that your mod disallows the switching factions quest of the Questlines mod.

Not sure if its intentional or not. :)

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Right now he is debugging, clearing some stuff up and doing some minor improvements. He'll be updating the description later/soonish with all the functionality.

The purpose of the mod is to involve yourself with the wars of the faction you chose and attempt to conquer the zone. If you don't want to - this can be used as an immersion tool to have more activity within levels to show the major 'war' that is occurring between all the factions as they vie for control over the zone.

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Gore mod 1.2 for CoC

Where can I find CoC's system.ltx file?

Good karma+2 votes
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

the.taxman Can you tell me how you managed to edit the initial faction locations within levels, since I would like to edit it myself. Thanks! :)

Good karma+1 vote
Radrakin
Radrakin - - 25 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I was the 'guest' who asked you the whole Manual/Dynamic mode, and the invincibility to certain AI questions.

Anyway, I believe that you have to make the AI ignore each other because if an enemy squad ignores a story-important character, said character might not ignore the squad if he encounters them still.

So when the player needs to encounter, said character, and that character is in combat, the player has to wait until combat ends.

If my assumption in how AI works is correct.

Good karma+1 vote