Tnx for new version. I played a lot in Maelstrom mod. So:
Pirates Dreadnought is still overpowered. It simply come to your planet in 10tm - 15th minute and you lose. If you don't want to lose - you can pick Pirates or Norlamins / Advent with Frenachrone strike (complete disable). So I yesterday seen battle - 3 Norlamin Dreadnoughts and One 8 lvl carrier completely disabled whole fleet. That's not balance at all. These ships have to be fixed (TA Capital with Disable Carrier - too).
Another one. On Vasari's Dreadnought first ability on amplifying physical damage doesn't work. On Pirate Titan (Illustria?) two skills and two icons are wrong placed.
There is one terrible skill, which increase number of bombers in squadron from 5 to 40 (!) - Norlamins Carrier. It's insane overpowered, I think.
P.S. Thank you for fine mod.
Updated: I look for characteristics in config files, so Pirates Dreadnought Summary got in configs 1050 Dmg from all weapons VS 385 Vasari Loyalists, and that's without buff. Of course it's unbeatable in early game, and can kill Titan 1 vs 1 in late game.
RackShase
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