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Comment History
quantumman
quantumman - - 23 comments @ Blood - Steam/GOG Soundtrack+Cutscene Fix (WAV)

Hi there, so I take it that the index times for each track are anything but "01 00:00:00" because there's one nig .WAV in the game.gog file. Are there any sort of problems I might encounter with this? I'm using the patch that fixes the loop issue and supposedly a fix that address an issue where the tracks weren't ripped properly by GOG, and so parts of tracks overlap onto others.

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quantumman
quantumman - - 23 comments @ OUWB Patch

Not sure if it matter for you guys at this point, but the IRQ in the setup should be set to 7. It's 5 in this patch.

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quantumman
quantumman - - 23 comments @ Autumn Aurora 2

Thanks for the help! Loving the mod, btw.

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quantumman
quantumman - - 23 comments @ Autumn Aurora 2

I'm playing v2.04 and I'm wondering where I can pull compatible ENB files from, so that I can upgrade from Brussel's ENB. This version has night vision issues, which I posted about on May 2, 2014.

I looked 68 pages into these comments and saw a post from Vandrerer that I can pull from the ST2+AA2 package. I'm just wondering if that's the only option, or if I can use ENB files from the v2.05.01 download.

Thanks.

Good karma+1 vote
quantumman
quantumman - - 23 comments @ Aurora's ENBs

So I'm using Brussel's ENB and it looks great, but I have one question:
this might just be AA2 in general, as I haven't made it too far in the game yet, but with this ENB add-on, I find night vision is rendered pretty much useless, as the black tones are over-powering in the dark. Do you recommend an ENB configuration to fix this?

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quantumman
quantumman - - 23 comments @ Aurora's ENBs

haha, sorry again for unnecessary comments. Looking at the files it makes sense to merge them, or else stuff wouldn't run...

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quantumman
quantumman - - 23 comments @ Aurora's ENBs

Should we actually replace everything or is it ok if we merge the different folders together?

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quantumman
quantumman - - 23 comments @ Autumn Aurora 2

Oops, I see that it's an issue in vanilla! I figured it out. Sorry about that.

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quantumman
quantumman - - 23 comments @ Autumn Aurora 2

Is it a common bug where the "save Mole" mission doesn't disappear?

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quantumman
quantumman - - 23 comments @ Autumn Aurora 2

That's fantastic. Same here!

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quantumman
quantumman - - 23 comments @ Autumn Aurora 2

Alrighty.
Also, are you a Drudkh fan? I figured their album might have been inspiration for the name of the mod. :P

Have a good vacation.

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quantumman
quantumman - - 23 comments @ Autumn Aurora 2

Thank you so much for the fast reply! I'll take a look into it. Have you considered doing some subbing? It would be some work, but would be worth it.

The mod looks great, by the way. :)

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quantumman
quantumman - - 23 comments @ Autumn Aurora 2

I have the U.S. version of the game, installed it fresh and added your mod. I chose English, but the cut-scenes are in Russian. Did I do something wrong?

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quantumman
quantumman - - 23 comments @ Call of Pripyat Complete

with a 1TB SATA NTFS

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quantumman
quantumman - - 23 comments @ Call of Pripyat Complete

I have a 5750 as well; perhaps we can update each other about different settings and what not for Clear Sky complete. It runs bad for me on full settings too.
My rig:
ATI HD 5750
4GB RAM
AMD Phenom II X4 945 / 3.00GHz
Windows 7 64bit
---
Perhaps it's my ram and processor that are the real problem. artaxxz, are you running it on max settings, including the highest direct X verison that the mod comes with? What do you have for CPU and ram?

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quantumman
quantumman - - 23 comments @ STALKER Complete 2009 (2012)

As for the guitar and hand radio problem; I believe that's always been in stalker like that. I guess you could call them Easter eggs. About the bright ufo thing; I don't recall it myself, but keep in mind that this mod changes the sky's look (not sure about your description though)

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quantumman
quantumman - - 23 comments @ STALKER Complete 2009 (2012)

I've encountered a bug. When I go to join duty at the Duty headquarters, the game crashes to the desktop when I confirm my service to duty with the main guy there. However, I can join duty at the bar. Also, it lets me leave duty when I go to the Duty HQ and ask to leave.
(running stalker 1.0006 and complete version 1.4.4)

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quantumman
quantumman - - 23 comments @ STALKER Complete 2009 (2012)

I believe I found a problem with one of the missions: When you first have to go to lab x-18, the snorks bodies disappear once they've been shot. Is this normal? (running mod v 1.4.4 &stalker patch 1.0006)

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quantumman
quantumman - - 23 comments @ SC Realistic Weapons add-on 0.8

alright. Thanks for clearing that up! (lol, forgot to back up my gamedata folder before I replaced it! Should have known better, used to mod GTA games all the time :))

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quantumman
quantumman - - 23 comments @ SC Realistic Weapons add-on 0.8

HI. I have a question about how this weapons add-on changes gameplay. I recently started a game on master, and when I got to the part where you have to save Mole at the Agroprom institue; all of the military guys were all killed right away. I didn't shoot more than 3 of them! Is this because the weapons my allies are using are too strong, resulting in damage great enough to take them out too easily? Or is this just part of the mod? (note, I played the game through on stalker mode with version 1.0000 and have no other experiences with this upgrade or this mod. btw: I'm running the 1.0006 patch now.)

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quantumman
quantumman - - 23 comments @ STALKER Complete 2009 (2012)

Awesome. Thanks!

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quantumman
quantumman - - 23 comments @ STALKER Complete 2009 (2012)

Thanks. That's what I thought too, but I read about some single player fix's on the 1.0005 to 1.0006 page.(had to hit "more information")
I'm not sure if it matters much though. There's 20 small fix's in the SP section.

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quantumman
quantumman - - 23 comments @ STALKER Complete 2009 (2012)

Will this mod run properly if I have the 1.0006 patch installed? Or should I just go back to the 1.0005 patch?

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