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Qgqqqqq
Qgqqqqq - - 3 comments @ Erebus in the Balance v11.1

No bug. Barbarians will give you xp up to 100, but not beyond (in the same way that in base BTS, they give up to 10xp). If you attack a normal enemy unit, it ought to work fine.

BTW, this is a ineffecient way to contact me - I don't get notifications from it, I just come by ever so often to see if anythings happened. Posting here: Forums.civfanatics.com or here: Realmsbeyond.net I generally check daily.

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Qgqqqqq
Qgqqqqq - - 3 comments @ Erebus in the Balance v11.1

...this makes me realise I really need to cross post on this forum. :thumbsup:

That error is something that comes along because of a dumb mistake of mine - which is that the art assets are called not from the folder itself, but from a folder named "Erebus in the Balance" which is what v9 installs as, whereas v11 installs as its version number. Thus, you have a few options:

1. Rename the mod folder "Erebus in the Balance" (or just remove the v11 suffix). It should now load correctly.
2. Create a dummy folder "Erebus in the Balance" with the folder "Assets" and the .fpk file copied over there. (I haven't actually tested this one.)
3. Download an old copy of v9 or earlier, which will install into the correct place and serve as the art source. This is what you (inadvertently) did.

This issue will be fixed in the next version of EitB.

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Qgqqqqq
Qgqqqqq - - 3 comments @ Erebus in the Balance v11.1

Thanks!

Most of the credit for the naval stuff goes to Tholal's More Naval AI mod (which since expanded into correcting AI functions) as well as a little to Sareln's work on earlier versions of EitB, however, I haven't really done anything in that department ;)

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