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Proydoha
Proydoha - - 1 comments @ Meridian

I was playing Veteran difficulty, using GZDoom 4.5.0. Version of the mod: Moddb.com
I wasn't taking notes but off the top of my head here's what problems I've ran into during my playthrough.

Map04:
- Door that leads to topmost power core room has Floor Lower by Value special and the value is 0, blocking the progression. All other power core doors have Door Generic.
- Sector tag 65 that leads to sewer secret doesn't have front texture and can be activated only twice (walkover linedefs are not repeatable).
- When elevator sector tag 48 lowers there is an untextured wall behind it.
- It is possible to softlock yourself in bridge-over-nukage area that leads to rightmost power core if you go in there from the vents and hop over the railings without red key. Suggested solution is to remove red key requirerment if you're heading out from that area.
- Prisoners that you're supposed to save are hostile towards player.

Map06:
- Power core behind blue key is exposed by default, pressing the button reveals untextured walls instead.

Map07:
- Fight against enforcers on the beach took all my rocket supplies but you need rockets to break the wall and progress further. Softlock. Cheated BarrageLauncher for myself to progress.

Map08:
- Area behind red door. Fight against two Enforcers right after you raise the bridge. I assume pillars sector tag 16 should lower after the fight but it never happened to me and there are seemingly no other exits from that room.
- I don't think I've seen even one healthkit on this map causing me to savescum after every few killed enemies.

Map10:
- Some items in the room before "1, 2, 3, 4 teleporters" are friendly for some reason :)
- Red key behind teleporter #1 is a little hard to reach, you need to run diagonally at it to pick it up.
- Area behind teleporter #3, 3 more teleporters. Leftmost teleporter is not repeatable.

Overall impression is: very cool looking maps, very low ammo and health supply. Maybe it was my own doing because I've picked Veteran difficulty.

Good karma+1 vote