This member has provided no bio about themself...

Comment History
progmars
progmars - - 1 comments @ Desolation

Eagerly waiting for the mod.

Just one suggestion: please, make it possible to solve all the puzzles even for slow and clumsy players. I really hate it when you have to run for your life with timers or have to bash WASD keys to grab some edge that is positioned so that you barely can reach it.

I understand, that some people actually like timed challenges - maybe this could be implemented as some special Advanced mode or Alternative chamber paths.

To give more specific bad and good examples:
- I really liked Portal Stories: Mel mod because it had almost no timed puzzles. It had a few timers, but they always gave you enough time to calmly walk where needed and you were not punished for taking a wrong turn or getting stuck on an edge of a portal. The puzzles were complex and great; I really hope to see something similar from Desolation.

- I didn't like some puzzles of Thinking With Time Machine mod because it had some very tight timers. But the concept was great. Still, I had to use slow time cheat to beat two tests.

- I didn't like the timed run in the middle of Aperture Tag mod. Again, I had to use slow time cheat.

- Factum solus had some very tight places to jump onto. It got frustrating, but at the end it was doable.

- Blue Portals - I'm not sure what's wrong with this mod or maybe I was doing something wrong, but I really struggled to reach many edges; had to jump like 100 times again and again and bash my kbd like crazy while flying. Not a good experience at all.

So, please, learn from mistakes of others and make your puzzles smooth to solve and not depend on player's agility.

Good luck!

Good karma+4 votes