I am a programmer and quantum physics enthusiast. My current project is named Private Infiltrator and it is currently released on Desura. I also enjoy any kind of science, composing horrible pieces of music and stealth centered gaming.

Comment History
ProfessorSnake
ProfessorSnake - - 16 comments @ Private Infiltrator featured on IndieGameStand

As i already mentioned, some users have been reporting that the game uses their on-board graphics cards instead of their normal ones. try to see if you can force it to use your primary one.

Good karma+1 vote
ProfessorSnake
ProfessorSnake - - 16 comments @ ASB Lounge Room - The Soundtrack

TL;DR version: The Private Infiltrator OST is now available on Bandcamp.
Professorsnake.bandcamp.com

Good karma+2 votes
ProfessorSnake
ProfessorSnake - - 16 comments @ Stage 1 Walkthrough (v0.92a)

Make sure to also watch on Youtube for explanations about the gameplay in annotations.

Good karma+1 vote
ProfessorSnake
ProfessorSnake - - 16 comments @ Games are shit nowadays

You ought to further elaborate on your points and provide certain examples.

Good karma+1 vote
ProfessorSnake
ProfessorSnake - - 16 comments @ Majestic-12

Obligatory Deus Ex joke.

Good karma+5 votes
ProfessorSnake
ProfessorSnake - - 16 comments @ Commandos 3: Destination Berlin

Well, it had a lot of underused things such as the Diver, vehicles, many pieces of equipment etc etc. The missions were also fairly short and there wasn't that many of them. Some features were also cut such as the extensive shortcuts from C2. Maybe the locked resolution as well. There's plenty of reasons why this is inferior to the previous Commandos games. But it still is one of my favourite games of all time anyway.

Good karma+2 votes
ProfessorSnake
ProfessorSnake - - 16 comments @ Baldman the 47th - Chinatown.

Next thing you know we have a map pack for every colour.
The next one is definitely going to be green.

Good karma+1 vote
ProfessorSnake
ProfessorSnake - - 16 comments @ WEC Field Manual Chapter #3: Entertainment

The multiplayer player models are supposed to be boxes, as a tribute to Metal Gear. In the singleplayer we already have implemented the final player and enemy models but with placeholder animations (That are absolutely horrible by the way).

Good karma+2 votes
ProfessorSnake
ProfessorSnake - - 16 comments @ Multiplayer.

More on the multiplayer in the next chapter of the WEC Field Manual.

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ProfessorSnake
ProfessorSnake - - 16 comments @ Playable WEC Box Character.

Please note that the gradual Grayscale effect was disabled for this screenshot.

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ProfessorSnake
ProfessorSnake - - 16 comments @ WEC Field Manual Chapter #2: Security Measures and Obstacles Part Two.

Close. The password is actually agentorange.
The computer usernames and passwords were heavily influenced by Deus Ex and it's Malkavian Mod.

Good karma+1 vote
ProfessorSnake
ProfessorSnake - - 16 comments @ WEC Field Manual Chapter #2: Security Measures and Obstacles Part Two.

And of course, the Boxes are entirely optional and can be disabled through the settings if the player thinks they disrupt the flow of the game. Puu.sh

Good karma+1 vote
ProfessorSnake
ProfessorSnake - - 16 comments @ Usage of Light

Regarding the art style i assume. Never tried Frozen Synapse, might give it a go some time.
EDIT: Interesting, the art style indeed does resemble Frozen Synapse.

Good karma+1 vote
ProfessorSnake
ProfessorSnake - - 16 comments @ Usage of Light

Please do note that the enemy models are placeholders.

Good karma+1 vote
ProfessorSnake
ProfessorSnake - - 16 comments @ lemmy101

I have to say that Project Zomboid is one of the only true zombie games out there. I have been following it since it was first announced and everything you and your team have achieved so far is mindblowing.

Good karma+5 votes