So hopefully I have clearance to build and finish my mod Brawl to Unreal. Just how many are pestering me in the real world to help them, so I'm really fending them off a bit to get something going on. I'm uneasy with working with the maps until I get the attacks right. No point jumping in the bigger work unless I get this right. This is the boring bit, because while the world works hard to make maps and adjusts that are cool to post, it's really hard working on something so small and getting it working and removing content to get something different. So in this case, I had to remove the automag, tweak the projectile and replace it with an invisible model to get to this and it was just boring. Worth it but boring. Well this out of the way and more weapons to go. The invisible projectile or getting it to melee was tough enough, so that should be out of the way.
Cleaner Melee attack for Brawl2Unreal
Posted by ProblemSolva on