Cool. I am currently working on a complete translation of the Anomaly XML files. This might help speed up the process.
Cool. I am currently working on a complete translation of the Anomaly XML files. This might help speed up the process.
For some reason all three gun models completely bug out when I attach the M203 grenade launcher onto them. The GL aim position places the gun in the players head, changing firemode and firing the gun doesn't work and changing weapons isn't possible anymore, only through the inventory menu. When I reequip the gun, it becomes invisible.
Actually many additional guns in GAMMA can be downloaded from the GAMMA Discord. They are not locked behind the mod.
Looks good but has a some flaws. The aim animation kinda snaps in place before reaching the aim position. The aim position shifts in height when you apply the M203 grenade launcher causing a misalignment of the iron sights which I consider a major issue. Also why is there a big red dot on the AC10632? I understand that one puts a dot on the sight if working with the shader is too difficult but why is it so fat???
Not bad but needs some refining. Is there a way to make the textures look a little better? Some look quiet bare. Also the laser doesn't point straight forward but down to the right.
I know what you mean. I tried to affect normal stamina first but didn't know how to do it so I decided to implement a second separate stamina system. I'm sure there is a way but I most likely won't try to implement this as an option, sorry.
Have you tried this one? Moddb.com
I don't know if I understand correctly. Can you explain further what you mean please?
Hey! I Just read your comment. I will probably make a patch for PPP, just sayin'. :)
While working on my addon I had the same idea but didn't know how to implement this. Now it's here. Great work!
I hope you like the addon! :)
I could cover those too. But my priority was and still is guns. A lot of patches are currently being made for the next update.
I think JMerc75 has made the AAC Honeybadger addon. You can ask him. :)
Wait, does this actually work now?
Sorry. I can't really help you with that. All I can say is that porting the positions over to a different mod might not be possible due to the two mods probably using different hand rigs for their guns. This means simply copy pasting the hud values into the files of Lost Alpha could result in completely different positions. PRM weapons pack doesn't seem to have so many guns. Therefore a better approach would be to make screenshots of the PGR positions as a reference and reposition the PRM guns by hand.
I just looked up the script files and I have found a variable that tells me the movement state of the player. Maybe with that variable I can implement such a feature.
Nice! Glad you enjoy the addon!
Just in case you don't know: in the addons tab underneath the search bar/licence/category thing there are some filters. Click "updated" to see which addons got an update. ;)
Before using this I checked addons manually by searching each.
I hope I didn't misunderstand your comment.
Mode 1 actually introduces weapon sway before cancelling aiming. I also thought about making the sway magnitude increase over time but I think the game doesn't let you change the magnitude value dynamically. Maybe I should try that again.
The second mode was implemented because I got multiple suggestions to introduce weapon sway instead of aim cancelling when aim stamina hits zero. With mode 2 being added to the addon weapon sway was also added to mode 1.
Thank you for the feedback!
I think it's hard to find the ideal set of default values that fits each operational and gameplay mode since there are six possible combinations that all work a little different. What would you change about the default values? I use mode 1, light hardcore mode with max. stamina = 80, sway animation magnitude = 2, rest is default. I quickly got used to lowering the weapon regularly since it becomes a fundamental mechanic in that mode. So far I've never reached the point where my aim stamina went down to zero. One could argue if lowering the weapon mid combat (which I also do) is realistic but I haven't had the feeling so far that it breaks immersion or makes gameplay overcomplicated.
Ah ok. I think you should rewrite that description part to something like "install right next to *addon* and make sure it overrides it". Using terms like above/below is confusing since there is top-to-bottom AND bottom-to-top priority organization in MO2. E.g. in my list addons further down the list have higher priority so installing this addon above the other as mentioned in the description would actually prevent the animation sleeve position fix causing weird behavior.
Alright, I am gonna consider the changed section names. Thanks. :)
Does "install above" mean lower priority? Also using DLTX for repositioning should be possible, right? I ask because I am thinking of making a patch for this (as well as for the modified PB model you mentioned).
Thank you dude! It's been a pleasure!
Good to know that AWAR works.
Not compatible with blindside's addon. I might create a patch for that in the future. I don't know about AWAR. Please try it out if you want and let us know. :)
Thank you very much!
Interesting addon. I like the idea of having some good literature in the zone instead of porn magazines though the second seem more realistic considering that there is apparently exactly one woman in the zone.
Could you add a preview video please?
You actually did it lol. The thumbnail fits the whole background story quiet well! :D
Please read the suggestions and improvements section the the addon description or the first comment ;)
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