I am a software developer and an enthusiast game designer. I curate the blog / podcast / YouTube channel Design a Game, dedicated to game design and game development tools. I design strategic games, historically themed games, and promotional games.
Roller Drama is releasing on January 26th on Steam (+Deck), Switch, App Store, & GPlay. Roller Drama is a 100% independent production, a visual novel...
roller drama releasing on january 26th
In this major update, you get all-new HD layouts, controller and keyboard support, a nice speed-up option, night matches, a new "Ted" achievement and...
football drama “hd” — major update on steam
A first playable introduction to Roller Drama is now available on Steam during the Steam Game Festival, June 16-22. Roller Drama is a strategy and interactive...
play roller drama, a strategy sport & narrative game (intro version)
We were not happy about the amount of feedback one got by winning an achievement in Football Drama, i.e. a Steam label and an image. So we created a site...
every achievement has a story
Football Drama is a narrative game with choices, that generates cards and power to be used in fast turn-based matches as part of a football championship...
football drama now available
We found out that we were releasing on the same date as FIFA 20 (September 24) so... we changed date.
football drama will obscure fifa 20! or maybe not...
Football Drama's is now in beta and we are releasing screenshots and gameplay videos. The game will be released on Steam, Google Play and Apple Store...
football drama: there is a story behind every goal
The first teaser video for Football Drama is online: choose your own narrative, and play turn-based football matches via tactical cards and hard choices...
football drama: "choices" teaser video
A Gamasutra post with why and how create depth in your indie game by working on the narrative background.
depth in games: researches for footballvoodoom
Football VooDoom is a managerial football game, with an evolving story set in the Thiefa League universe. This universe is the world of football where...
football voodoom teaser
A first rough prototype just of the game play part (called "The Never Ending Match") is now playable via Unity plugin in the browser.
playable rough proto: the never ending match
In the video presented I describe how to start modelling and developing a sport game, specifically football (soccer) in my case; this is part of the development...
making a sport game in unity: model & prototype
People in Love Alpha 4 is playable online. Includes a first town 5x5, tap furiously to beat the evil builders.
people in love alpha 4 playable online
In this video and post I discuss grids (hex or not) in videogames and in Unity 2D development. Then we see how to apply grids to the Battle of Teutoburg...
fifth part of creating teutoburg battle in unity 2d: grids!
In this Kickstarter update we try to define a genre: simple RTS, by defining four criteria and providing examples, one of which is Kingdom, a simple online...
defining simple rts games: a genre?
Genio is a videogame about engineering, art and power: building the Renaissance. It is a card based real time strategy game with a simple, approachable...
genio: play the renaissance on kickstarter now
How can games be used for teaching? Can one learn by playing? As argued in detail by Koster, actually one always learns something while playing, for a...
learn history and science by playing
Genio is a videogame on the history of the Renaissance and has Leonardo da Vinci designed toys as Kickstarter pledges. All the details on the toys and...
leonardo's toys prototypes for genio
In the video I go through Genio game design, commenting the animations and also introducing the historic context of the economy and politics of the Renaissance...
explaining how to play genio - a video
Genio is about to launch a Kickstarter campaign to fund development: we ask for £50K to fund development of the game and the production of 3D blueprints...
genio soon on kickstarter
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