I say that rank 3 artillery has a small area of protection and not the maximum attack distance. Essentially, artillery attacks what comes into the area of protection (although it can shoot further)
At the demo: Take for example the moon and mortar buggy. The buggy has a protection zone suitable for its maximum shooting. The moon has the same size of the guard zone, but it can still shoot further, which will be indignant for strengthening the base defense. That's why I wanted to increase its protection zone, and not the maximum attack distance. So, Ratel MK 1 has a powerful gun, and when improving with toxic charges and auto repair + small groups + improvement with the help of debris + a large (LARGE) protection z it universal
Polkivnik
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