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Be welcome everyone! Today we will share a little bit of Groma’s implementation! This is the step where we grab everything we discussed earlier and...
devblog: groma – part 8: time to make everything function + splash art final
Hey everyone, what’s up? Today we will stick to the reigning kingdom of audio, we leave the land of sound effects and walk into vocalization! Where...
devblog: groma – part 7: voice, you hear? + splash art update
Welcome! Today’s topic will be about sound effects, also known as SFX! One of the few parts of Skydome’s development that is not totally done in-house...
devblog: groma – part 6: sfx! 🔊
Continuing with our series about the creation of Groma — today’s post is about Visual Effects. The production of visual effects (also known as VFX...
devblog: groma – part 5: vfx & the chosen thumb!
Hey everyone, how is it going? Today we’re continuing our talk about Groma’s production and development. In the past weeks we’ve talked about concept...
devblog: groma – part 4: animation
Hello you all! We continue with our tour through the creation of Groma. Last week we talked about 3d modeling and today we will follow it with textures...
devblog: groma – part 3: texturing
Welcome all! How are you? Today we will get back from where we last left and we will walk into the incredible territory of the three dimensions.
devblog: groma – part 2: 3d modeling
Hello everyone, everything good? As we discussed last week, we’re developing a splash art focused on Groma and the plan is to make it with your help!
splash art: vote on your favorite thumb!
We begin our post with some news, today we’ll start a new devblog series sharing how a game character is created. In the coming weeks we’ll walk through...
devblog: groma's creation and a new art piece!
Hey, welcome! Today we will be talking about something that has major impact on our life, something that we usually don’t give as much credit as it...
devblog: there shall be light!
Hello! Another week, and as promised on our last post, here we are again with even more info on Skydome’s development! This time we’ll be talking...
devblog: user interface
Welcome! The theme of our post today is to share a little more light on how it all started. How the idea, the concept of Skydome came to be. Back then...
devblog: how it all started
Made by Brazil-based Kinship Entertainment, Skydome is a team based action-tower defense for PCs in the veins of Hero Line Wars! Check it out and let...
introducing skydome!
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