Well, I've been gaming for around 5 years now, modding for nearly 3. In modding I specialize in scripting and story-building, but can do (to some extent) basically anything. I like postnuked and other almost believable but dark and gritty themes/games/mods best, with most RPGs next (except action/RPGs (eg Oblivion) and JRPGs). In my free time (from other games/mods) I tend to play mindless shooters. I'm a member of both my own modding group Black Sun Studios and the group Clone Gaming Studios. In the past I've worked on a few mods, mostly for Morrowind (a few JKA and Oblivion), and am on the Ashes of Apocalypse dev team.

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DX Quick Patch

DX Quick Patch

Rule 12 Patch 1 comment

Apparently certain installs have a missing DLL error. This patch (a self-extracting 7z) should fix that, if extracted into the base R12 directory. It...

Rule 12 - Patch 2

Rule 12 - Patch 2

Rule 12 Patch

Updates Rule 12 to version 0.2c More clothes Blue River Settlement and Oxide Oasis almost finished Much more land built Copper Roads started IDs changed...

Rule 12 - v0.2b

Rule 12 - v0.2b

Rule 12 Patch

Large patch for Rule 12 0.2a (Dev Build 2). Adds ~3 times more clothing than vanilla Morrowind contained, as well as a significantly more complete Oxide...

Rule 12: Dev Build 2

Rule 12: Dev Build 2

Rule 12 Full Version 1 comment

This is the second landmark build of R12. Full featurelist in readme. Brief: explorable BRS. Playable CharGen. Many resources.

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