Thank you!
Thank you for the few previous giveaways. Appreciate it!
About the reddit thread, I can see it's been removed. However judging from the replies you've posted. I guess the homeworld reddit is a tough crowd. Point is, do what you think is the best option right now. It's your game and however it excels or fails is not up to a few individuals, but the whole gaming community.
One point I would like to give is to never give up on the community. Some might be outright rude (clearly demanding something out of nothing) or dismissive of what your future vision is. However, out of the many successful indie games out there, 10/10 of them are those that engage the community without fear or favour.
Also, about Cities: Skylines and Kerbal Space Program, yes they are Unity games. However, those games aren't done by a one man show dev. A lot of them required extensive modifications to allow modding. The good thing about indie games is that indie developers do help each other out. IF you face a problem with something, reaching out for a question or two won't hurt I guess :)
Great. :)
Then we'll be sure to provide the necessary support to get it going. Shallow Space has one of the best concepts i've seen in a while. Really hoping that it can be a reality.
I know that coding for modding is not a small task to perform. Having attributes and parameters is a good start. Perhaps a later expansion would enable modding? :)
Is there no way to support modding at all?
It doesn't need to be elaborate at the first instance. At the very least, definition parameters or Steam Workshop integration for sharing ship customizations?
Further along the way, after the first release, you can decide if you want to implement modding support as a free update/DLC (maybe alongside a paid expansion?)
A lot of game devs seem to be heading into free update + paid expansion (namely Paradox games). Seems to be pretty successful. They managed to extend the life of games that are more than 3 years old.
pikachu01
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