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RSS Reviews
8

MISERY

Mod review

The Good:

The difficulty. Make no mistake, this mod is not for beginners. I was very frustrated at first, but once you get into a rhythm, you learn to save certain areas for later. You're prolly gonna have to wait awhile to start artifact hunting.

Weapon condition: Most weapons are straight junk if you loot them from someone you just greased. And if you killed them with a grenade. Forget about it. Their condition will be 0. However, worn out weapons seem to maintain their accuracy, they just jam more often. And don't fret. If you want to sell those junk weapons, Beard will buy them from you. Owl remains a snob

Monster looting: A good way to get started on building up some cash. Flesh can be hunted from areas inaccessible to them and then harvested.

Weapon variety: There are multiple versions of each weapon to suit your tastes.

The Aggrivating:

Hunger: You will constantly need to eat, or else you will gradually die. If your hunger goes red, might as well eat the radiated meat, cuz somehow The Zone changed your physiology so that you can starve to death in 12 hours or less. (I haven't timed it). If that's the case, then how are Owl and Beard fat? Very annoying. Hopefully they change it to where hunger affects your stamina rather than you health.

Prices: You will pay an ungodly amount of money if you buy a weapon from Owl or Beard. ( He's a secondary weapons dealer in this mod) And don't even get one thought about having Cardan fix one for you. You'll pay about double the price of the weapon, on top of the vodka that he requires, which costs about 3000+ ( Rare to find on corpses). I don't know how they even get business.

Weather: The unique Atmosfear 3 system doesn't always work well. If you die when the weather is nice, there's a good chance it will be extremely foggy when you load back up again. But that's not the worst part. Sometimes it will be clear with great visibility, and suddenly it's dark as hell and storming.And I don't mean a very fast change, I mean INSTANTLY. Hopefully this is fixed in 2.2

I still give this mod a strong 8 despite those minor annoyances. Mostly because it's still being improved upon and more features are being added. I like the fact that it's very difficult at first. I did the Black Road beginning and that was friggin terrifying. I also like the fact that it will probably take me longer to get to Yanov in MISERY than it took me to complete vanilla STALKER. Even 6 years on, there are still extremely loyal players and mod devs extending the STALKER lifespan