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Comment History
PhantomMs1
PhantomMs1 - - 17 comments @ Revamp Expansion Mod (RVE)

I posted this in the bug section but don't think anyone is monitoring that anymore:

We are having an issue that is repeatable, after about 45 minutes, the game crashes back to the desktop looking at the event viewer i get this:

Faulting application name: SupremeCommander2.exe, version: 0.0.0.0, time stamp: 0x4f46f777
Faulting module name: SupremeCommander2.exe, version: 0.0.0.0, time stamp: 0x4f46f777
Exception code: 0xc0000005
Fault offset: 0x003d3a95
Faulting process id: 0x2aec
Faulting application start time: 0x01d2120c7fc24080
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Supreme Commander 2\bin\SupremeCommander2.exe
Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\Supreme Commander 2\bin\SupremeCommander2.exe
Report Id: 2c754589-f6a5-4689-aa7a-71a7737506e1
Faulting package full name:
Faulting package-relative application ID:


Event ID 1000.


We have updated drivers, running windows 10, reinstalled the game, redownloaded the mods, using latest mod manager, verified integrity of game cache without mods enabled. we always play vs AI, and i am wondering if it is our unit cap that is set to 1000, where the AI reaches that cap and crashes the game.

Any help would be appreciated.

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ UnitPort 0.3.0.2

I've asked all over but is it known to desync immedietly after enabling catalyst? Generating them is fine but as soon as its enabled everything stops working.

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Unitport Crashes/Crash Fixing

Anyone else getting desyncs when enabling catalysts?

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Unitport Crashes/Crash Fixing

I found out that its because you do exclusions, when you turn off air, you cannot make Engineers that build buildings, your stuck with only the first two you start out with. Hopefully this can be changed?

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Upcoming UnitPort Beta 0.3.0

Hows the new version coming along? Testing or anything I could help with?

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Unitport Crashes/Crash Fixing

sorry that was me, didn't sign in. wondering if that's why we have had desyncs a lot is that we use exclusions.

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Unitport Crashes/Crash Fixing

Thanks for the reply, the build UI and the Factory UI are out of normal order, say the t1 land factory would be in a different spot(ie farther down the order or last), and same goes for experimental units, some that were normally on the second "page" of units would be on the first one or vise versa.

we are going to try single games with each other and see if we desync. Just tested that theory tonight with one of my friends and lasted in a game vs two cheating for 1hr 32 minutes, so that's a good sign.

also any idea if there will be a update to your unitport .2.8.1?

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Unitport Crashes/Crash Fixing

OK, well as an update I played 3 games ranging from 45 minutes to 1hr 45 minutes, 100% successful, this was after putting the mods in with balance mod before revamp expansion. Then on the 4th game we got a desync at 28 min mark. Are any other files changed besides the game data folder? Also on the last game we noticed that some of the units were out of their regular order, is that normal?

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Unitport Crashes/Crash Fixing

Albino:
My friends and I would love to play but every time we do we get desync around the 15-25 min mark. We have re-installed all the mods, all of us deleted and re-installed SCII along with re-downloading the mods from scratch. Its the same no matter what we do, has anyone else had this issue or do you have any suggestions? We have verified we all have the same amount of files in our gamedata folder as well. would love some help!

thanks for a great mod

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Revamp Expansion Mod (RVE)

any update on eta on version 2.0? unitport mod is awesome but waiting for full revamp mod....

Good karma+4 votes
PhantomMs1
PhantomMs1 - - 17 comments @ Revamp Expansion Mod (RVE)

No worries at all I think we all understand not having a lot of time. I was curious as I hadn't seen an update in a while. Just excited is all!

Good karma+2 votes
PhantomMs1
PhantomMs1 - - 17 comments @ Revamp Expansion Mod (RVE)

Hope everyone's new year started out good! Is there any update on revamp mod v2? Or Unitport Mod update? I am sure yall are working hard I just am excited for what's to come!

Good karma+2 votes
PhantomMs1
PhantomMs1 - - 17 comments @ Unitport Crashes/Crash Fixing

I have played two Skirmish's along with multiple multilayer games, and around the 40 minute mark, right when its getting good, the game freezes, it will normally disconnect someone in multilayer but when in skirmish it will freeze all unites the music, scroll wheel and generally moving and clicking around works fine but units will not move. using all the latest:
unitport 0.2.7
balance 1.1b2
minimod .7

any suggestions or has anyone else noticed this?

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Revamp Expansion Mod (RVE)

we all verified had the same mods. that said, with .2.7 are we still supposed to be using revamp balance mod 1.1b2c?

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ Revamp Expansion Mod (RVE)

Was playing last night and at about the 7-12 minute mark me and my 3 friends would get a desync. We all removed the mods , verified integrity of game cache and added the mods back in. Tested it and same thing happened. Have you experienced this? It was a 4vs 3ai on seltons klutch

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ UnitPort 0.2.3

ok, that is what I had come to the conclusion of. I just didnt now if there was some gem of a software out similar to what coremaxamizer did for supcom1/FA. turning it into a multi threaded game vs single core. This seems to be the biggest limit in longer games for me :(.

Good karma+1 vote
PhantomMs1
PhantomMs1 - - 17 comments @ UnitPort 0.2.3

I have a question, and please excuse me if there is a better place to ask this since it doesn't strictly pertain to this mod, although we are using this mod when it happens. on some of the larger maps with 4+ people and the unit limit set to 2k, we get slowness issues. all users have i7 920 or better but still we get to slow down of -2/3 sim speed.

Is there a way to utilize all the cores like in supcom/forged Alliance did with coremaxamizer? or would it be possible to create a mod similar to that? right now only 1 core is used and no matter what it maxes that single core. any thoughts, I did search but didn't find much.

Good karma+1 vote