Coder / Mod Developer of projects in many different games including Command and Conquer Generals, Command and Conquer Generals Zero Hour, Command and Conquer 3 Tiberium Wars, Halo, and Tribes 2.
Yeah, as many of you have noticed, I have unfortunately had to stop development on this project (Too many other things with life got in the way).
More or less as of recently however, I have been toying around with the project in terms of minor bug fixes, balancing passes, etc, and just adding in random stuff because I could (why not, right?)
If anyone is interested, I would be more than willing to release the mod's source code if people would like to play around with what I have, or to learn how I did some of the things I did.
Wow, I just noticed the comments here... GogoYubari is correct, I added an option (for fun) to start with a ridiculous amount of funding.
As a current College Student (UIUC) my very limited time cannot be put forth to modding games currently.
you need to reach the overlord rank (Rank 9)
Fixed! Finally figured out what was wrong with the RSA Grandalle + Sith ST34. I'll probably out a little patch version soon to address this to complete your air arsenal for these two factions.
I'm closing this group.
All of the projects are going to be moved to my now central development group:
Phantom Games Development.
Done, changed this group to be PGD
I'm going to go ahead and release my current (Unfinished) version on the Expanded Wars 2 page on my website. My current college schedule currently has me filled up leaving me pretty much no time to work on this and other projects I have.
I am aware that there are still some bugs that need to be addressed, but I'm just too busy to be able to work this and many of my other projects.
I will be coming back to this if my schedule opens up a bit more in the coming months.
Please post any bugs or errors you need me to fix. I would like to have a release out sometime this week.
Adding onto this, my laptop is currently down, I'll start to learn how to make models in 3DS Max when I get it running again.
I have one of my helpers working on it too.
I suppose the first step to making my work a load easier is a massive re-organization of my files, pretty much how I'm doing it for the C&C 3 Version (For those of you with the C&C 3 mod source).
I'll try to get this resolved in my next release, but as mentioned many times in the past, you will unfortunately need to get a fresh copy installed. The way I had to do the coding/art files for this mod effected the game files themselves, because I had no knowledge at the time of the .big file compilation
I'm quite surprised. I finally got my desktop running again (computer I run this mod from. I'm going to try to get a new version out.
I seem to be running into issues trying to fix the two fighter units for the sith/RSA. I'll try a few more things and report back if I can get it running.
I haven't worked on the ZH version in quite a while, you are more than welcome to do so if you can. Just email me with updates you may do, and I'll go through them and see if I like them for a possible next release.
sure thing, about all that's left for me to do for the 1.3.5 release is to patch up the sith/RSA fighter, and add a sith outpost.
Should have it done by mid-week.
I'll post the release on that site page when it's out since modDB takes a day or so to verify the files.
I have updated the mod's homepage for our new domain.
That's the developers log page, so you can keep track of what I am currently working on.
There will be a 1.3.5 release which will address some bugs and other found issues, as well as adding a few things, before I proceed with a 1.4 version.
all one mod, just different versions, I make full releases in continuous order, so just download the latest version, and you'll be all set.
hence the name! when I figure out how to make skirmish AI, I'll work on one for it.
at some point.
Thanks, I'm currently working on the fixes for those two air units, along with adding the outpost vehicle to the sith faction as requested.
As for new faction AI, I need to do some research on how the game handles skirmish AI for new factions.
I'm aware of the AI part, I'll check into those two units.
Check out my latest Expanded Wars 2 Videos over at:
I will be recording the newest items to the mod, as well as upcoming enhancements for future releases, so stop on by, and you might just hit one of those lucky timeframes!
How many EW1 Vets remember.... The Domination Army!!!
Because it's making a comeback!!! :D
Oh, the endless possibilities of evil things I plan on making for this faction, Expect some updates on this shortly.
I'll add an outpost unit and get that out shortly, I think I mentioned somewhere that the RSA and sith ranks will be coming in a future release.
I really don't know, but it's kinda neat to actually go down in size for the most recent version :D
I'll be finishing up this faction sometime this week.
Enhancements and addition of support powers to follow.
First look at the art of defense map, please pardon the fact that my sound recording screwed up.