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Comment History
Phantasmarella
Phantasmarella - - 3 comments @ Star Trek Armada 3: 1.2 released!

Thanks for your efforts.

In normal Sins i'm usually oscillating between hard and expert, because at higher difficulties, with all the economic bonuses the AI is getting, i'm losing the feeling, that the AI plays the same game as me.

So i wanted to test CTA on normal to get a grip on the changes but i'm not having a problem with ramping up a bit.

But there may be players who would appreciate if normal wasn't completely passive at it appears to be at the moment.

Good karma+1 vote
Phantasmarella
Phantasmarella - - 3 comments @ Star Trek Armada 3: 1.2 released!

Yes, i've completely emptied the Mod folder before i applied the new version.

I'd really like to give you more clues, but i'm afraid i don't know where to look for either.

One thing that crossed my mind, i'm usually playing with the Capital Planet victory active. i'll try a few games without it and report back to you.

Good karma+1 vote
Phantasmarella
Phantasmarella - - 3 comments @ Star Trek Armada 3: 1.2 released!

Thanks for the update.

But have the long awaited AI optimisations been implemented?

Had two test games, one on normal versus Cardies, one on hard against Feds and they both didn't do much and in the case of the normal Cardassians anything at all (built their capital ship and then nothing).

Granted, i tried them on my custom maps but they certainly don't have any fancy layouts, are perfectly symmetric and don't even contain wormholes.
In fact both maps had easily colonisable worlds right beside the homeworld, so that should have helped the AI, not forcing them to cease doing stuff.

Do i need to update them via the CTA map editor for the AI being able to function?

Good karma+1 vote