hm, maybe i'll make a revision to just remove it properly with a bit more urgency.
you can definitely eject the stripper clip this way on some guns, right? or is that a videogameism i've seen somewhere?
hm, maybe i'll make a revision to just remove it properly with a bit more urgency.
you can definitely eject the stripper clip this way on some guns, right? or is that a videogameism i've seen somewhere?
it's pretty involved, but if you're familiar with blender then it basically comes down to extracting the .db files, following this guide (https://www.moddb.com/mods/stalker-two-k/tutorials/basic-of-importing-and-exporting-stalker-ogf-files-using-blender) and then asking for help on the anomaly discord when the guide isn't very helpful.
Nice to see the Groza fix.
Can you investigate the values for shotgun ammo? Buckshot seems almost completely worthless in all circumstances, and then it only takes like 7 slugs to take out a pseudogiant.
Also, it seems like some pistols are completely silent (as in no sound is played at all) when silenced. At least the Browning HP, and possibly others.
This still sounds very interesting. I hope you make it to a release. :)
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