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Comment History
pe3pa
pe3pa - - 4 comments @ Modified SSAO shader

it's a bug in the engine, causing the driver to hook up and reset the GPU. i only have this in anomaly, and i happens at random. sometimes 3 times an hour, sometimes not four hours. my GPU is fine, no OC. from what i can tell it does happen more often on ATI cards and is not specific to Anomaly or the x64 engine. CoC was runnig fine for me, DeadAir too.

as far as i can tell now, your files seem to not be realted at all, neither good or bad. there is an FPS gain and it loooks better, so good job on your end.

Good karma+2 votes
pe3pa
pe3pa - - 4 comments @ Modified SSAO shader

nevermind, it's gone. i'm playing story mode atm, i think it was "sin questline" script causing this to happen. and by flare i mean an actual flare, going up in the sky, iluminating ground at night. never saw that before and was somewhat confused.

reagarding stability: i'm currently testing arround if it's not just luck or placebo effect. i'm specifically talking about this error:

FATAL ERROR [error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 ) [error]Function : CRender::texture_load [error]File : ..\xrRenderDX10\dx10Texture.cpp [error]Line : 534 [error]Description : Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen.

it seems to happen less with your files, don't know for sure.

Good karma+1 vote
pe3pa
pe3pa - - 4 comments @ Modified SSAO shader

gave m1 10 fps more on average. game seems to be more stable, too (ati card, dx11). but why is there a flare when loading saves?

Good karma+1 vote
pe3pa
pe3pa - - 4 comments @ [for 1.5.1] My Little Steyr AUG Classic Reticle

sometimes the donut "glows" when using nightvision (dx11), other than that, perfect.

Good karma+1 vote