Description

Modifies SSAO to be more noticeable and better looking.

Preview
Modified SSAO shader
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Wookienator
Wookienator - - 1,023 comments

I will give this a try and see how well this works together with my reshade preset :)

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pe3pa
pe3pa - - 4 comments

gave m1 10 fps more on average. game seems to be more stable, too (ati card, dx11). but why is there a flare when loading saves?

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machinegod420 Author
machinegod420 - - 22 comments

Good to see that the optimizations are working for you. I'm not sure about the flare, I've never seen it before for me. Could you post a screenshot? It could be because I tried to pack two numbers into one number to get more memory to store something and that is not working on your setup.

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pe3pa
pe3pa - - 4 comments

nevermind, it's gone. i'm playing story mode atm, i think it was "sin questline" script causing this to happen. and by flare i mean an actual flare, going up in the sky, iluminating ground at night. never saw that before and was somewhat confused.

reagarding stability: i'm currently testing arround if it's not just luck or placebo effect. i'm specifically talking about this error:

FATAL ERROR [error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 ) [error]Function : CRender::texture_load [error]File : ..\xrRenderDX10\dx10Texture.cpp [error]Line : 534 [error]Description : Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen.

it seems to happen less with your files, don't know for sure.

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machinegod420 Author
machinegod420 - - 22 comments

It seems unlikely that my shader would not cause this issue. The only reason I can think of is so specific that it's probably not the case. Your GPU isn't overclocked right? That failure is a general GPU failure that can result from many things.

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pe3pa
pe3pa - - 4 comments

it's a bug in the engine, causing the driver to hook up and reset the GPU. i only have this in anomaly, and i happens at random. sometimes 3 times an hour, sometimes not four hours. my GPU is fine, no OC. from what i can tell it does happen more often on ATI cards and is not specific to Anomaly or the x64 engine. CoC was runnig fine for me, DeadAir too.

as far as i can tell now, your files seem to not be realted at all, neither good or bad. there is an FPS gain and it loooks better, so good job on your end.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Oh wow, I just figured the in game SSAO was broken. Thanks for this tweak.

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Ænima
Ænima - - 41 comments

I use a slightly edited version of the P.R.O.S.P.E.R.I.T.Y ReShade, should I turn off Reshades SSAO option when using this?

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machinegod420 Author
machinegod420 - - 22 comments

yes this implementaiton will be faster

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RubyVI
RubyVI - - 35 comments

Update?

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reter
reter - - 615 comments

can you update this to make it work with ssr addon?

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towelie60
towelie60 - - 121 comments

used it for a few days and now can't load the game "shaders won't compile" until i remove this, dunno if it still needed as of 1.5.1, if it is, this could use an update i guess ?

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hdarcade
hdarcade - - 6 comments

not working with 1.5.1, can you update?

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