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Comment History
[TW]PCPlayer
[TW]PCPlayer - - 8 comments @ Assault Squad 2.0

Really like the atmosphere of your screenshots. The graphics of Assault Squad has always lack this kind of "feeling of war". Its high-contrast color style just doesn't match the battlefield ( Maybe suitable for a farm sim?)
Although you mentioned there were some minor post edit to those pics, I hope the real gameplay will look close to the pics.
Hope AS2 will fix this problem... but from those Call To Arms videos DMS uploaded, it seems that they haven't change it so far...

Good karma+1 vote
[TW]PCPlayer
[TW]PCPlayer - - 8 comments @ WIC: Modern Warfare Mod

Thanks for your reply, played some match earlier and found out that "AI bug" isn't a bug, my fault.
Very sorry for my false bug report.

Good karma+1 vote
[TW]PCPlayer
[TW]PCPlayer - - 8 comments @ WIC: Modern Warfare Mod

Also found that bug in do_ruins.

About the laser stuff, is that when an enemy laser-pointed our force's unit, it will show on my screen as well? Got a laser mark on my tank during my last match, don't know what that really means...

Good karma+1 vote
[TW]PCPlayer
[TW]PCPlayer - - 8 comments @ WIC: Modern Warfare Mod

Just tested some maps, looked like in most as_ maps Armor & Infantry AI freeze, also found this happened in do_Hometown so far.

Also a question, is JTAC the only unit that has laser designation? I was playing do_fjord when an enemy T-90 got laser pointed, while there were no JTAC on the field. The only unit close to that T-90 was my AT squad. Wonder who pointed at that T-90.

Still a great mod, love it.

Good karma+1 vote
[TW]PCPlayer
[TW]PCPlayer - - 8 comments @ WIC: Modern Warfare Mod

Played Morag for 40 mins this afternoon (PvC), great game.
Noticed that RU's ATGM would miss the target after the smokes popped out. And it seemed that US's ATGM can still hit the target after the target's smoke screen popped out.
Was it just a coincidence or it's the mod's setting (Javelin's fire-and-forget ability)?
Also noticed that there are some Stryker M1134 on the battlefield, but I couldn't find it on unit list.

Good karma+2 votes
[TW]PCPlayer
[TW]PCPlayer - - 8 comments @ Modern Warfare Mod 3.2 Released!

Thanks for the reply blahdy, now I understand CIWS role in game. Also learned some pro-tactics from your comment, thanks!

Good karma+2 votes
[TW]PCPlayer
[TW]PCPlayer - - 8 comments @ Modern Warfare Mod 3.2 Released!

I thought CIWS main role in game was to protect ground unit ( especially Patriot batteries ) from being hit by missiles.
If so, why not just add MLPWS to support player, which functions like Patriot ( need to deploy radar to open fire, immobile while firing ) .
Mobile CIWS will be easier for support player to change their position in game ( no need to call a TA CIWS again ).

Good karma+2 votes
[TW]PCPlayer
[TW]PCPlayer - - 8 comments @ Modern Warfare Mod 3.2 Released!

Great mod! Like the new armor balance between two nations. However, instead of the immobile CIWS, why not use the Mobile Land-Based Phalanx Weapon System (MLPWS)? Think it'll be a better choice for this mod.

Good karma+2 votes