Hello All!
Map 2 is officially done. Playtesting and all. On to testing and tweaking Map 3. The map build is complete just needs some final polish.
Other changes/additions (not yet updated in demo version):
- The Aliens are more deadly with some small adjustments to their behavior. Often, it seemed they would thrust into you but not connect with an attack, so I shortened the response time between states. I felt the xenomorphs should be something you don't want to get next to...at all.
- The Mercenary enemy can now fire grenades (much like the player class) along with its pulse rifle attack. Unlike the player grenades, the enemy grenades bounce a few times before detonating. This gives the player a chance to move to safety.
- The Yuntani Operative enemy can employ a flamethrower (much like the player class). Once within range, the enemy will switch from the pulse rifle to the flamethrower. This enemy is not featured in the available demo and will appear in later maps in the game.
- Some Aliens can spit acid that can hurt the player on impact or by leaving a nasty pool of acid to be stepped on. This enemy is not featured in the available demo and will appear in later maps in the game.
- Optimized and cleaned up maps 1 and 2 to improve performance and maintain 60+fps.
Testing PC specs: IntelXeon CPU 2.13GHz Win10 64bit GeforceGTX960
My video capture software crapped out so I can't make videos at the moment, so here's some screens.
Screenshots of map 2:
Have a great day!
Aw yeah, I cannot wait to drop back in to this hellish reality.
I'll get you some stuff to playtest and feature on your channel in a couple days.