This GZDoom mod totally converts Doom, Doom II, and Final Doom into a full-fledged Aliens game. You must face Weyland-Yutani androids, predators, and xenomorphs a celestial battle for survival.

Add file ALIENS: ERADICATION: DEMOv2
Filename
ALIENS_ERADICATION_DEMOv2.zip
Category
Demo
Uploader
Payload4367
Added
Size
171.66mb (179,996,330 bytes)
Downloads
1,670 (2 today)
MD5 Hash
02e1b4139fd59c3dfea31e591317426e
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Description

(DEMOv2 RELEASE) ALIENS: ERADICATION A GZDoom/Doom2 mapset using Kontra Kommando's Aliens: Trilolgy/Ultimate Doom mod. The Aliens have risen again on planetoid LV426 at Weyland/Yutani corporation's best kept secret...A second colony! They still want the creature for research. THE STORY: AN UNLIKELY ALLIANCE ON LV426. THE COLONISTS; STRUGGLING WITH THE CONSEQUENCES OF A CONTAINMENT BREACH. THE MERCENARIES; CHOOSING THE ABSOLUTE WORST TIME TO RAID THE NEW COLONY IN AN ATTEMPT TO CAPITALIZE ON THE RESEARCH BEING DONE THERE. XENO GENETICS IS BIG BUSINESS THOUGH, AND WEYLAND/YUTANI WILL NOT LET THEIR INVESTMENTS BE STOLEN OR DESTROYED. A RESPONSE TEAM IS ON ROUTE TO LV426 WITH INSTRUCTIONS TO ELIMINATE ANY WITNESSES AT THE SITE AND SECURE ANY SYNTHETIC COMBAT UNITS ENCOUNTERED FOR THEIR CAM FOOTAGE AND DATA RECORDERS. THE COLONY IS IN A STATE OF CHAOS AND COMBAT. HOPEFULLY THE SYNTHETICS WILL CLEAR MOST ALIENS BEFORE THE TEAM ARRIVES.

Preview
ALIENS: ERADICATION: DEMOv2
Comments
Payload4367 Author
Payload4367

This map is 99.9% complete, with only a couple of areas to touch up. If you've played the first demo, you shouldn't skip on this one even though it is the same map. Lots of gameplay changes and more (see description).

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eviltechno
eviltechno

Nice map. Will keep watching this mod!

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Payload4367 Author
Payload4367

Thanks. I'll keep posting updates as often as I can.

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spammenon
spammenon

Incredible work! After the great Colonial Marines TC, I thought I'd never see a great Aliens mod but you proved me wrong. This really hits the spot. Very excited to see what's ahead!

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Payload4367 Author
Payload4367

Thanks for playing and commenting. I really enjoyed Colonial Marines TC as well. I'll be posting dev updates, videos, screens, etc. to my profile blog. Thanks again.

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FanProgrammer
FanProgrammer

I need help to install..

Is my batch file good?

start gzdoom.exe -file KontraKommando's Alien Trilogy Payload Edition.pk3 ALIENSERADICATION_demo2.wad -iwad doom2.wad

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Payload4367 Author
Payload4367

Try removing all spaces in the file names
(eg. KontraKommando'sAlienTrilogyPayloadEdition.pk3).
If that don't do it, What error are you getting?

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FanProgrammer
FanProgrammer

Now works perfect.

ty

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JjForcebreaker
JjForcebreaker

Just tested it, it super fun and very promising!

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shraibikus
shraibikus

Thanks! Please don't forget coop mode in future!

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Payload4367 Author
Payload4367

Thanks! Still a lot of work left, but I'm working tirelessly on this thing. I would love to release before 2020. Even though this was planned around the single player experience, I do see the need for co-op, because that would be loads of fun.

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Guest
Guest

I keep getting the error "Script error, "KontraKommando's Alien Trilogy Payload Edition.pk3:decorate.flares" line 31:
"BLOCKASPLAYER" is an unknown flag"

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Payload4367 Author
Payload4367

Ok, so some of the recent changes I made in the last update conflict with GZDoom v3.3.2 and earlier. You must use v3.7.2 or newer until I fix this. Sorry bout that. Thanks for the heads up.

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Nevindar
Nevindar

Sorry if this was stated somewhere, but I can't get the flashlight to work. Is it a pickup somewhere, or do I need to configure GZDoom in some manner?

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Payload4367 Author
Payload4367

You should be able to bind it to a key in control options. The default key is "F". Make sure to use GZDoom v3.7.2 or newer.

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Nevindar
Nevindar

I'm running on the latest(?) version I think; 4.2.1.
The default flashlight button makes a clicking noise, as if I'm activating it - but nothing happens. Possibly related is that the weapons doesn't light up the area either. The only things that do create some dynamic lights are when a bullet hits a wall, explosions and the flares (alongside all static light sources).

I tried changing the flashlight button to another key, but it only makes the same clicking noise as the F-button.

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Payload4367 Author
Payload4367

Ok... let me look at this issue. I can't reproduce the problem at the moment, but I'm checking it out. Thanks for your patience.

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Nevindar
Nevindar

I'm wondering if it might be something with my computer (hardware or software). I've fiddled with all the settings in GZDoom, but I simply cannot get the flashlight to work - either in this or in the older Alien: Colonial Marines TC (which I know did work on an older computer of mine).

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Payload4367 Author
Payload4367

Nevindar, I just learned that it is NOT your rig, it is GZDoom v4.2.1 that no longer supports the old way of making a flashlight. I am implementing a new one today (hopefully won't take too long) and will get it uploaded (possibly with a new map as well) later today. Thanks for pointing out this bug. I'm on it.

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Nevindar
Nevindar

I just checked out the new version and wanted to mention that the flashlight works prefectly. So, thank you for updating it so quickly! Excellent work!

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myDOOMmakemeQUAKE
myDOOMmakemeQUAKE

I'm waiting to the 3rdDEMO but I can say: this is sooo much improved than the first release and runs smooth on a toaster, also is very fun to play and the level desing is superb, the story change with the clases is another perfect idea to replay...I only can say congratulations, this is my favorite way to obliterate aliens, better than the AvP games and free. THANKS FOR MODDING BRO! 10/10

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Payload4367 Author
Payload4367

Thank you! I really wanted a lot of enemies on-screen at once (especially on UV) while keeping a high frame rate. It meant compromising on some things, but its worth it. I have a low-to-medium tier rig so its a good benchmark to achieve widespread playability. Thanks again for playing and especially for commenting.

Reply Good karma+2 votes
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