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Comment History
PawC
PawC - - 5 comments @ TeamEPIC

Alright, hit me up when you set them up.

Good karma+2 votes
PawC
PawC - - 5 comments @ TeamEPIC

Hey guys,
I found out relevant info regarding MSVS 2015 and XP target builds.
Apparently XP users need some top sikret MSVC 2015 redist dll's that must be installed manually [bundling your programs with needed dll's in same folder doesn't work for this particular MSVC version].
I've got dual boot 7 64bit with XP SP3 32bit.
If you supply me CoC 1.4.22 binaries built for XP SP3 I will gladly test out if they do work.

Also I'm curious to see whenever this will affect the amount of random stuttering x-ray engine suffers from at vista/7/any newer windows but not at xp [at least for SoC and CoP], which might result in useful debugging data for open-xray developers.

Good karma+2 votes
PawC
PawC - - 5 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

No, me being killer affects my relations<->other factions and my faction relations<->other faction relations, just that the values are randomized for changes, for example your relation can change by 1 point with X faction, while your faction relation can change by 27 with X faction, etc.

My main issue is that for whatever reason my relations seem to be offsetted by -3000.
No idea why, I started the current ongoing game with 1.8 DocX dynamic relations, AO3, minor tweak to svarog detector and thats all.
Most noteworthy, my previous game on 1.7 dynamic factions+warfare didn't have this issue, I could kill whole loner camp and then suddenly my faction declared ceasefire with them few minutes later and they became neutral just as they should. But my warfare was bugging out with infinite stalker respawning so I had to ditch it.

Started new fresh game without warfare, with updated dynamic factions to 1.8 [made sure to wipe clean my gamedata folder before doing that] and since then my relations are just f***ed up.

Good karma+1 vote
PawC
PawC - - 5 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

For me, it is everytime i kill, or rather "almost everytime", you can bring console with ~ key to see how relations have changed after killing someone [use page up/down to scroll].
"Almost" because there seems to be some bug that randomly it fails to register that killing happened, or only a few factions get affected.
Weirdest I've seen was while killing dutiers in rostok, bandits [my faction] stance was changing with only 4 factions, and most importantly freedom wasn't affected despite being at war with duty.

I don't know if it's map related or if there's some bug in lua script.

Good karma+1 vote
PawC
PawC - - 5 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

Hi DoctorX01
There are quite numerous issues with your mod.
First of all, player seems to be getting way lower positive reputation changes than players faction, for actions made by player himself [killing other factions enemies and such]
I did start game at master difficulty as bandit [no offline alife simulation] and my relations are messed beyond repair! - I.imgur.com
My own reputation is permanently stuck at terrible because of this.
You should make damn sure player gets same amount of reputation for his actions that his faction does get.

Secondly, whenever there is change of other factions stance toward your faction [relations decaying, cease-fire, alliance, becoming an enemy and such] your own reputation inside your faction gets a reset back to 2000 points. Suddenly all your work on quests/tasks to improve it gets wasted.

Finally, your script for reputation changes only distinguishes between being an enemy and neutral/friendly - with neutral being treated same as friendly. This is the source of all evil.
You should make it so there are NO reputation changes in this scenario:
Faction A is enemy of Faction B
Faction A is ally of Faction C
Faction B and Faction C have neutral stance
Faction A kills Faction B stalkers = currently Faction C gets ****** at Faction A.
THIS SHOULDN'T BE THAT WAY.
Killing stalkers that are neutral with any other faction should not change stance of the other factions with you. The penalty should be only if these factions are allied [+1000 positive points] and not just neutral [-999 to +999]

These are not hard to change and they will vastly improve players experience with your mod.

Good karma+2 votes