ParagonEarth is a game developer from Portugal. Rather than liking a single aspect of game development he likes everything, from art to level design, programming and even music, he’s always eager to learn.
One of his games, “Pulcra Vermis” is a game about an unfortunate adventurer lost in a dimension in which stands a colossal castle, inside, in order to leave he has to resolve multiple puzzles while deciding whether to listen or not to a mysterious voice in his head.
You can find and play his games on his homepage.
This time I learned a lot! But the most exciting part of it was working on Vermis, the female character of the game, even though she's still not finished I never went so far in developing a character as I did with her. These are the improvements I made in the last few weeks:
Improved Vermis's room.
Improved the dialogue and added an inspection option when interacting with Vermis.
Improved Vermis.
Created clothes for Vermis.
Created a walking animation for Vermis.
Tested cloth simulation for Vermis's dress ( utter failure but I'm getting there).
Blocked further the well area in the labyrinth.
Created a ripple effect when throwing objects into water.
Almost finished the new version of the "monster".
Improved a new area in the 6th floor.
Almost all bookshelves in the library were replaced by the newest ones ( there's tons of them but they're instances so they shouldn't affect performance).
Created a low poly version of the chest.
Chests are textured and can be opened now.
The new main character mesh is almost ready ( but clothes and shoes still need to be improved).
Wrote one ending to the game.
And many other things too trivial to be mentioned.
Hey everyone! I’m working on “Pulcra Vermis:Re”, a remake of "Pulcra Vermis" which can be found and played here: Paragonearth.itch.io
Pulcra Vermis:Re is a first-person puzzle exploration game with elements of psychological horror. In the game, the main character finds himself trapped in a strange dimension with the only thing in sight being a colossal castle. After lifting a mysterious book from the ground, he starts hearing an impassive female voice.
This will be a long journey but I really hold this game dear to my heart so this time, I want to achieve something I wasn't able to in the previous iteration, I want to tell a story, a story between two souls separated and reunited by death.
This is the progress I've made so far:
Added volumetric fog.
Improved the lighting and post-processing settings.
Expanded the labyrinth and blocked out a new area.
Reprogrammed the object interaction and pickup systems.
Enhanced a bit the look of the hall.
Replaced objects with high vertices counts with lower ones without affecting the overall look.
Created an improved version of the chest, chests now have a higher purpose than just being decorations.
Blocked out an exit from the labyrinth back to the castle.
Fixed a bug in which the female voice would spawn endlessly when repeatedly dropping and picking the book.
Multiple assets were replaced with improved versions.
Added some balusters here an there.
Different footsteps sounds for different surfaces.
Ambient volume lowers when inside the castle or enclosed spaces.
Better looking and optimized bookshelves in the library.
Randomly stacked books (still looks unnatural because of the spacing between each but I will improve it).
Turning pages ( still need to fix that shadow bias artifact).
Added doors that open in the direction the character's facing.
The library has a starry ceiling now.
Started working on a new room.
The second tower is now open.
Replaced the previous body with an improved one, now it looks more like a statue( this one will have animations so prepare yourself to be spooked).
Started sculpting an improved main character and monster meshes.
Added a new character to the game( still in early progress).
Programmed a dialogue system with multiple choices.
Started blocking out the upper levels of the castle.
Officially changed the executable name from "MyHouse" to "Pulcra Vermis" ( I'm really ashamed of myself, really).
Composed a soundtrack for the game.
And other minor additions.
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