ParagonEarth is a game developer from Portugal. Rather than liking a single aspect of game development he likes everything, from art to level design, programming and even music, he’s always eager to learn. One of his games, “Pulcra Vermis” is a game about an unfortunate adventurer lost in a dimension in which stands a colossal castle, inside, in order to leave he has to resolve multiple puzzles while deciding whether to listen or not to a mysterious voice in his head. You can find and play his games on his homepage.

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Recesses of Dilemma - Devblog #1
Recesses of Dilemma

Recesses of Dilemma - Devblog #1

Recesses of Dilemma

Set in a place not affected by anything, even if it's the end of the universe, Recesses of Dilemma is a first-person open world puzzle exploration game...

Pulcra Vermis:Re has been Released!
Pulcra Vermis:Re

Pulcra Vermis:Re has been Released!

Pulcra Vermis:Re

Pulcra Vermis:Re is a first-person horror, puzzle and exploration game.

 Pulcra Vermis:Re - Devlog #5.1
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #5.1

Pulcra Vermis:Re

Pulcra Vermis:Re is almost finished, now what's left is to polish it, that includes improving the endings which are still lacking, adding textures to...

Pulcra Vermis:Re - Devlog #5
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #5

Pulcra Vermis:Re

This week the most important programming parts are complete. I don't want to spoil the game so I won't be showing everything but these are some of the...

Pulcra Vermis:Re - Devlog #4.2
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #4.2

Pulcra Vermis:Re

This week was mostly programming again and since it was centered around fixing level design flaws I will instead show you some improvements I've made...

 Pulcra Vermis:Re - Devlog #4.1
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #4.1

Pulcra Vermis:Re

The last two weeks I was mainly focused on fixing bugs and programming new functionality.

 Pulcra Vermis:Re - Devlog #4
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #4

Pulcra Vermis:Re

These few weeks were mostly focused on programming and math with a few art additions and improvements.

Pulcra Vermis:Re - Devlog #3.2
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #3.2

Pulcra Vermis:Re

This week I greatly focused on creating art using math. As a solo game developer, I've learned how important it is to work smart and not hard.

Pulcra Vermis:Re - Devlog #3.1
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #3.1

Pulcra Vermis:Re 2 comments

This is one of the puzzles I've been working on, there are 4 bookshelves and 4 symbol colors, making it a total of 256 combinations possible.

Pulcra Vermis:Re - Devlog #3
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #3

Pulcra Vermis:Re

This time I focused more on improving the art with an emphasis on making the rooms feel less empty.

Pulcra Vermis:Re - Devlog #2.1
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #2.1

Pulcra Vermis:Re

Just like in the previous version, the remake will have multiple endings, however, those endings won't be as straightforward.

Pulcra Vermis:Re - Devlog #2
Pulcra Vermis:Re

Pulcra Vermis:Re - Devlog #2

Pulcra Vermis:Re

This time I learned a lot! But the most exciting part of it was working on Vermis, the female character of the game, even though she's still not finished...