ParagonEarth is a game developer from Portugal. Rather than liking a single aspect of game development he likes everything, from art to level design, programming and even music, he’s always eager to learn. One of his games, “Pulcra Vermis” is a game about an unfortunate adventurer lost in a dimension in which stands a colossal castle, inside, in order to leave he has to resolve multiple puzzles while deciding whether to listen or not to a mysterious voice in his head. You can find and play his games on his homepage.
Set in a place not affected by anything, even if it's the end of the universe, Recesses of Dilemma is a first-person open world puzzle exploration game...
recesses of dilemma - devblog #1
Pulcra Vermis:Re is a first-person horror, puzzle and exploration game.
pulcra vermis:re has been released!
Pulcra Vermis:Re is almost finished, now what's left is to polish it, that includes improving the endings which are still lacking, adding textures to...
pulcra vermis:re - devlog #5.1
This week the most important programming parts are complete. I don't want to spoil the game so I won't be showing everything but these are some of the...
pulcra vermis:re - devlog #5
This week was mostly programming again and since it was centered around fixing level design flaws I will instead show you some improvements I've made...
pulcra vermis:re - devlog #4.2
The last two weeks I was mainly focused on fixing bugs and programming new functionality.
pulcra vermis:re - devlog #4.1
These few weeks were mostly focused on programming and math with a few art additions and improvements.
pulcra vermis:re - devlog #4
This week I greatly focused on creating art using math. As a solo game developer, I've learned how important it is to work smart and not hard.
pulcra vermis:re - devlog #3.2
This is one of the puzzles I've been working on, there are 4 bookshelves and 4 symbol colors, making it a total of 256 combinations possible.
pulcra vermis:re - devlog #3.1
This time I focused more on improving the art with an emphasis on making the rooms feel less empty.
pulcra vermis:re - devlog #3
Just like in the previous version, the remake will have multiple endings, however, those endings won't be as straightforward.
pulcra vermis:re - devlog #2.1
This time I learned a lot! But the most exciting part of it was working on Vermis, the female character of the game, even though she's still not finished...
pulcra vermis:re - devlog #2
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