Hey Fox! yes it is, we heavily modified it recently to make the smartphone UI, Inventory and Notebook, but yes, the original code belongs to arrangement ( courtesy of Sysop ) take care!
Hey Fox! yes it is, we heavily modified it recently to make the smartphone UI, Inventory and Notebook, but yes, the original code belongs to arrangement ( courtesy of Sysop ) take care!
Hey Elio! thank you very much for the kind words, we are really glad that you like our project and that it means so much to you :D stay safe!
Raf my man! we are glad you like it, we decided to create a window similar to the inventory but with the sole purpose of storing notes ;) thanks for the support as usual! take care :D
Thank you Liamzell12! we are glad you like it :D
hey stranger! its coming along amazingly well, optimization is one of our main goals and so far its running perfectly smooth. We are going to upload actual gameplay footage to show you guys some features and performance of the engine. Last but not least, we are sorry we cant update more often :( real life keeps us bussier than what we expected but the project is being developed steadily and wont be cancelled by any means, you have my word. Thanks for your support and take care!
hey Stuck! we are going to upload some actual gameplay footage soon, we hope that helps us to become more popular :P in the meantime feel free to share the project with everyone who might be interested ;D Thank you for your support and kind words, stay safe!
Buenas Caza! es nuestra propia modificacion del motor, por lo pronto fue bautizado como "STRESS Engine" el juego no va a tener nada que ver con CoF, no es un juego de combate en absoluto, se trata de un juego de puzzles, ambiental y de terror, para hacerte una idea de que esperar te recomiendo ver gameplays de cosas como "Allison Road" o uno de nuestros favoritos de taiwan "Devotion" Saludos y gracias por el apoyo!
Thanks Crease! glad you like it, big updates coming soon ;) stay safe!
Hey Akol, glad you like it! Reshade would probably look much much nicer without a doubt, nonetheless I think this is as far as HL1 models can be pushed with no post process effects. We are currently working on adding normal mapping to mdl files, but it might result in a considerable performance hit, and our number 1 priority is to make the experience as stable as possible, so we will see how that turns out! Thank you and take care!
Thanks Raf, we are happy with the results so far, looks pretty HD if you ask me :P take care!
glad you like it Dido! take care :D
Thank you Elio!
Hey Raf! yes, you will be able to interact with some of the electrodomestics in the game, the cellphone has a built it numpad which allows you to call different numbers throughot the game aswell ;) here is a temporal screenshot of how that looks. We are currently working on the screen of the model so it matches what the UI is showing, but it still needs some tweaking. Take care Raf, always a pleasure! Link: Ibb.co
Thanks Aynekko! take care :D
glad you like it Qwertyus!
Thanks Lopper! :D
Hey Trempler! you are here since the start indeed :D thank you for your support as usual, Semper fi! ;)
Hey there Riesbyfe! if you can run Half-Life 1 you can run our mod, we are taking optimization very seriously, if any feature causes even the slightest performance hit we remove it or recode it. Glad you like it, thank you for your support! :D
Thank you for your support Wolfy_girl! make sure to follow us to keep up with the updates! take care :D
Glad you like it fresco! make sure to add the project to your watcher list. Thank you for your support!
Hey Henllerber :D a esta altura es practicamente otro motor grafico, tiene demasiados nuevos comportamientos y efectos graficos como para ser considerado lo mismo que el goldsource original, lo rebautizamos "STRESS engine" gracias por tu apoyo!
Thank you Chatorson! feel free to add the mod to your watcher list! take care :D
Hey there! it will be released no matter what. At one point in development ( couple years ago ) we lost almost the entire project, believe it or not, both our computers died almost at the same time and we barely had any backups. You know what we did? we actually rewrote every single line of code again and got our game back. Hope that serves as proof that this WILL be released. Btw, we have tons of backups now, so you dont have to worry about that ever happening again :P take care and thank you for your support!
Hey Raf! thanks :D thats exactly what we wanted! the map is just a concept office map where we test new features, it wont be part of the game. The lockers on the left are brushes, but we have tons of models we use as props, Im not entirely sure of how many, but we are probably using about 500 props for this mod. Take care and thank you!
Hey Bloody, gracias! espero no decepcionar, pero el juego no tiene nada que ver con Cry of Fear, no es una segunda parte del juego dado que no es la intencion y no tenemos ningun tipo de derecho de crearlo, Cry of Fear pertenece a Team Psykskallar. Lo unico que podes esperar que tenga en comun con CoF es el celular, que incluso dentro del juego funciona de una manera completamente distinta ( tiene su propia interfaz, podes contestar mensajes, etc. etc.) no me tomo a mal la comparacion para nada, consideramos a CoF un excelente juego, pero es mas que nada para que se sepa que no se va a parecer en absoluto. Tomamos mayormente inspiracion de juegos como Silent Hill, Devotion, the Survey, Allison's Road, etc. Muchas gracias por tu soporte!
Hey DarkMaster! muchisimas gracias. Por suerte, el desarrollo esta yendo excelentemente bien, Saludos!
we always take CoF comparissons as a compliment, though the game has little to nothing in common with it :P thank you for your support and stay safe!
hey Raf! thank you as usual! its more alive than ever, big update coming soon ;) stay tuned.
Gracias papa! la vamos a romper lo mas posible, abrazo de gol!
Hey! me alegro que te guste, muchas gracias por bancarnos! <3
P3rplex
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