The if statemensts/logic look fine to me. I found that this mutator works better when there are more than 2 players. Also, I figured out that when the score is tied (ex. 0 to 0), you get 1 point for killing your opponent, but then the new game rules sees that the score is now (1 to 0), so you get penalized for killing first which then makes you the worst player. I believe that creating a class that extends the GameInfo.uc and modifying/overriding the scoreKill() function in that class, will fix the minor issues.
Thanks, I learned a lot from digging into this mutator
p3gamer
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