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Comment History
OverZealous
OverZealous - - 7 comments @ Crazy

EHRMAHGERD!!
Texture errors, String errors, Ability errors, oh my!
Reb 1.5 &DLC really screwed up a lot of files.
As soon as I get most of the bugs fixed and the version is stable (so I play a few matches), something extremely weird or completely unused and unrelated pops up to cause crash dumps again the next time I open the game.

I'm pretty new to the Mod scene so barely understand how all of this works but when it makes sense I can fix stuff. Most of the broke stuff makes no sense since the mod doesn't use the files causing crash dumps.

Good karma+1 vote
OverZealous
OverZealous - - 7 comments @ Crazy

I was wondering this too... I'd really like to tinker with the latest translated .entity files. On an unrelated note, I wanted you to try out and give feedback on the madness I added in to 2.95 on my machine... How do I send files?

Honestly, this mod gives me a reason to play Sins again. I tried out Vanilla 1.5 and... ugh. Everything happens too slowly and with such a tiny power curve.

Good karma+1 vote
OverZealous
OverZealous - - 7 comments @ Crazy

Apparently something wasn't counted right. The engine breaks (redundant) loops but if the break doesn't yield workable data the program crashes. Check your files for numbers you forgot to change when you added things. I'm going to go back to playing with the gamedata.constant and planet settings :)
Note: I kept getting the Fixedarray.h(117) i >= 0 error but spacebar'd like crazy through it. I'm not sure without breaking the engine open (How the heck do I do that??) how to fix it.

Good karma+2 votes
OverZealous
OverZealous - - 7 comments @ Crazy

Engine/DataStructures/FixedArray.h(117)
I'm going to narrow this down. I added some Faction specific techs to other factions (because it made sense to give Advent both the Ancient Retribution thing after I buffed the daylights out of TEC and bumped up Vasari a bit). I'm trying to balance stuff so that at endgame, despite the caps and titans doing hundreds or thousands of damage per shot, it's still kind of balanced. I'm making the Tech Tree make a significant difference (like it does in reality).

Good karma+2 votes
OverZealous
OverZealous - - 7 comments @ Crazy

Immediate Music - yes, that's the group's name. Movie soundtracks feature a lot of their stuff.
I've heard a few Hammerfall tracks too and they sounded pretty epic (my late wife was into that stuff).

Good karma+1 vote
OverZealous
OverZealous - - 7 comments @ How To Install Sins of the Fallen

I have the same problem. It's a C++ Runtime error due to "Rebellion.exe requesting to terminate in an unusual way"

Good karma+1 vote
OverZealous
OverZealous - - 7 comments @ Crazy

I sent you some PMs. A few PhaseLoyalist techs are broken and there are some Capital/Titan unit balance issues at start and Frigate balance issues at endgame. I'd fix it myself but I'm not familiar with the tools yet.

Good karma+2 votes