We are an indie game studio that focuses on iOS games!

RSS My Blogs

Test your Spatial Awareness and Multitasking Ability with Source Point!

OrionArts Blog

We've got a new game! It's very minimalistic, very sleek, and looks very different from what we usually do, but hey, we love embracing Different! And being different is good because it's full of unknown potential.

So while racking my brains over how best to market our new mobile game Source Point, I came across an article that attempted to bust the myth about "Multitasking".

Apparently, humans cannot multitask very well. Unless you're doing something which has been committed to muscle memory, and you're not expecting something outside of The Pattern to happen. Otherwise, it's really difficult to be multitasking, i.e. drafting an email to negotiate a publishing deal while talking to your mom at the same time. What the human brain does instead is to switch its focus at an astonishing speed, while only concentrating on just one thing at a time.

And this is how Source Point will challenge your limits. How fast your brain switch can flick. How long you can be-on-the-ball and juggle your focus between

1- (Many) different colored balls shooting out from the middle of the screen
2- Rotating an 8 section color wheel to catch the balls and
3- Adjusting your finger’s movement to the sensitivity of the wheel.
4- (optional) you may need to focus on balancing too if you are playing this while commuting.

Anyway the game is deceptively simple. There are moments when I feel the Bullet Time Effect, because I have to do some high speed maneuvering to catch the balls with the correct section of the wheel and sometimes, a slow subtle muhh-oooove is required between the balls and the wheel just… feels so slippery.

You would probably feel something else while playing. Perhaps the same frustration from playing Flappy Bird and dying. again. and. again. It’s one of those endless single mode game that is easy to play but difficult to master. Some people like that I guess… and they would keep going at it until they hit a brag worthy score to post on Facebook.

For me, after achieving a what-almost-feels-impossible highest score of “12”, I now know 2 things about myself.

#1 My spatial awareness sucks… balls. Literally.

Ha ha ha! Sorry. I didn’t mean to be rude. But the balls… they drive me crazy. I can see what colors there are but I can’t seem to grasp which ball is going to reach the edge of the wheel first after a while. And it’s a very short while. After the 5th ball, I basically lose my sight… or rather my will to keep up with the balls that keep shooting out from the “source point”.

Interestingly, I’m not too good with directions in real life. I’m known for losing my direction all the time. And I can’t drive. Hahaha. Even driving a Go Kart has proven to be hazardous (I crashed in one)… so there. The game has just confirmed something that I’ve been trying to deny all my life. There’s something wrong with my spatial awareness… and I probably need help.

#2 Spatial Awareness can be improved (I think)

Scores improve after repetitive playing. I think it works in the same way that my sense of direction has also improved slightly over the years. I’m no scientist but I guess you will get used to certain patterns and you’d then know what to expect… and when not to freak out. That’s when you start to perform… right?

Anyway, give the game a try and let me know what would your take-away message from Source Point!

iTunes: Itunes.apple.com

Google Play Store: Play.google.com

PS: The person who conceived the game idea could get a high score of over 300 points. It is humanly possible. 12 is the most I can manage before I get devoured by rage. :)

Read more: Forums.indiegamemag.com
Follow us: @DjDoubt03 on Twitter

Halloween Update is UP!

OrionArts Blog

The wait is over for fans of Toyzilla who are hungry for some Halloween Horror! And for the new gamers, it’s the perfect time to start playing Toyzilla, which has a 4.5 star rating across the globe! (*Korea and Switzerland has a 5 star record.)

Its first festive update for the upcoming Halloween features:

  • 30 New Fortresses under “Castle Mania”
  • 5 New Titans (Mummy, Zombie, Vampires, Frankenstein and The Pharaoh)
  • Halloween skin for your castles

All at the cost of… (Horror of Horrors for the Developer) NOTHING! And the main game is still FREE!

Take this Halloween update as a little treat to fill in the void while Toyzilla goes through a revamp in the next few months. There will be other minor updates with new Toyzillas in between but something BIGGER is definitely coming early next year!

Till then, if any gamers would like to have a say in Toyzilla to make it better, join Toyzilla’s Facebook, Twitter or Tumblr to get in touch! Replies are not guaranteed but eyeballs are!

Have fun building and crushing castles!

Toyzilla is the top 5 iOS game of the week (17/10/12)!

OrionArts Blog

Toyzilla is the top 5 iOS game of the week (17/10/12), so says AppMyWorld!

Never mind that we came in last on the list... (We're pitting against Bad Piggies and FIFA) I think we did great by getting in the list with all the imperfections we had.

The best is yet to be... Keep a lookout for our revamp! :D

Toyzilla is in for a major overhaul!!!

OrionArts Blog

It’s the 4th day of Toyzilla’s launch and plans for a major overhaul of the game is in the pipeline.

[Crashes on iOS 6]

We have noted the crashes on iOS 6 and have submitted a fix for it. Just waiting for Apple’s approval now.

If you are on iOS 5+, you may want to close multi-tasking and do a hard reset.

[So you like to crush huh?]

We are thinking of updating the game with new fortresses that are… built by us, the developers. Seems like nobody’s building… yet. Maybe it’s too early to tell if gamers will actually exercise their power to create, but before everyone runs out of places and people to terrorise, we’re coming in!

We will be introducing these new maps as an update, so that players can play offline and not suffer from lags.

And the building portion will probably have to take a back seat.

[Lags]

In case you haven’t realized, the maps that are created are uploaded on the Internet and uploading and downloading maps will cause lags, especially if the connection is bad. And NOBODY likes to wait.

(I’m a nobody.)

So… yes, majority of the action is going to be offline!

[MORE TOYS!!!]

You wish is my command… if it’s within reasonable limits of course.

You know those feedback forms that we make players send to earn free bucks? We actually read through ALL of them. And we see the update/ toys/ bucks requests.

Come November, feathered friends will be introduced in the game. And there are ponies too… and if we have 1 million gamers, well, you’ll be sure to see more varieties. But artwork, animation and game testing/polishing takes time… so please bear with us.

[MORE FREE BUCKS]

You can get free bucks from doing quests, daily gift exchanges and also from watching advertisements on the free bucks page.

There’s a cap on the number of ads you can watch everyday- you just gotta go back every day and save up!

Remember, nothing easy is worth doing!

Toyzilla is running Free in iPad App Store! Catch it if you can

OrionArts Blog

Our first FREE iPad game Toyzilla is released!

Share it with your friends on Facebook or Twitter if you like the game. We can do with a little help from you!

Finally, we look forward to your comments on the game, because we made it for you!

Thank you!

The Toyzilla is Coming!

OrionArts Blog

Our first iPad game Toyzilla will be launched on 27 September 2012, Thursday!

Looking forward to your comments on the game and do let us know how we may improve, or if you need clarifications and stuff... Till then, have a look at our game description!

[About Toyzilla]

The Toyzilla has been unleashed!

These destructive little monsters are at your command! Cute… but Deadly. Collect them all to conquer different structures!

So get ready, raise your finger and prepare for battle!

Find out if you have the chops to be a game level designer... Or simply bask in the chaos and destruction of another player's creation!

There are 2 parts to the game.

Part 1- BUILD
1) Build fortress puzzles
2) Strategise traps and defenses to protect your Royal Family
3) Upload your work and have friends and random players challenge it!

Part 2- CRUSH!
1) Switch around and command destructive Toyzilla troops to bring down another player's fortress!
2) Aim for total destruction to win BIG!

[ UNIQUE DESTRUCTIVE SKILLS ]
Each of our Toyzilla is equipped with unique destructive skills. Diving headbutts, missile launchers, gigantic drill guns... You name it, we have it (if you don't see it, you probably will in the coming updates!).

[ STUNNING EFFECTS AND ANIMATION ]
Unique destructive skills must have stunning effects and animation right?

[GACHAPON]
Try your luck at the Gachapon machine to complete your Toyzilla Collection! A cheaper alternative to buying one straight from the shop!

[ PLAY WITH FRIENDS/RANDOM PLAYERS ]
Your game, your choice- Play with friends or random players! Challenge and be challenged!

Nothing beats the dynamism of human minds!

[ DAILY GIFTS ]
Having friends has its benefits. Exchange daily gifts to get bonuses!

[ HIGHLIGHTS ]
* Great entertainment that appeals to the Creative and/or Destructive individual
* Variety of Toy Designs to be seen and collected
* Choice of action-packed “Crush” game mode and
* relaxed “Build” mode to suit your gaming mood
* Built-in Physics engine in “Build” mode tests your building logic
* Thrilling Destruction Effects and Animation
* Special events with Boss Characters in coming updates
* Different Themes to choose from
* A game of luck, strategy and cuteness overload
* Play with friends and other online players

[ IN-APP PURCHASES ]
Toyzilla is a Free-to-Play game. There are some game items that can be purchased with real money. If you don't want to use this feature, please disable in-app purchases from your device.

* Super Charger (Unlimited Play)
* Extra Bucks (Speed things up)

[ DEVICE REQUIREMENTS ]
* Requires iPad2 and New iPad
* Requires Internet connection to load other players’ Fortress in “Crush” mode
* Requires iOS 5.0 or later
* Estimated 40 MB