Creatively-minded developer, loves to make things in 3d and in code. Specialises in Unity, PHP, C#, Javascript, 3D modelling, texturing and animation.
This is it. The final Dust Fleet dev blog before release. It's been quite a journey. Read on to find out what's going in v1.0.
dev blog #20: it's happening
It's been a while since my last update here. If you've not been following Dust Fleet anywhere else, you might be surprised to learn that a lot has happened...
dev blog #19: a few things happened
What's new with Dust Fleet? Oh, just an exciting new trailer, a big pile of changes and improvements, and a lot of lovely screenshots.
dev blog #18: a large pile of news
The thorny topic of That Release Date, a look at some new ships, and a rundown of the enormous number of new features added in 2018.
dev blog #17: about that release date
The latest news on Dust Fleet's development, including some big improvements to the game structure, some new ships and some new gameplay elements. A final...
dev blog #16: big announcements!
Dust Fleet has been maintaining radio silence for a while, but it's time for an update. The past few months has been extremely busy, and the game is looking...
dev blog #15: attack ships on fire off the shoulder of orion
Sometimes you just want that cruiser out of your sky, and you want that to happen yesterday. Dust Fleet is here to help you out.
dev blog #14: bring the rain
In this update: a new name, a new UI and the path to the finish line. It's time to focus on the details that make the game feel fun, and the mechanics...
dev blog #13: dust fleet
Commence pre-launch checks, strap yourself in and throttle up - the Fleet dev update is back.
dev blog #12: in space, no one can hear you code
It's been a busy three months - a successful Greenlight campaign, a new website, huge improvements to the UI and major gameplay additions. Here's the...
dev blog #11: unlocking the galaxy
See the first trailer and check out the Greenlight page! Not only that, but there's a new ship and more UI updates to see.
dev blog #10: greenlight time!
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