In January 2016, I decided to sink my teeth into game development. I don't know if I will produce something terrible, or something good, but dammit, I'm trying!
For my third commercial project, I choose something small, because I needed to wind down after creating Exile Squadron, which took almost 3 years. Thus...
rolling arcade - it is rolling out!
It’s the 24rd of January in 2020, the day I’m writing this post-mortem, and it’s been a little more than two months since the release of my second...
exile squadron - a post mortem
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