Hah, I remember this.
Good old Facepunch.
Hah, I remember this.
Good old Facepunch.
I still don't liek that AR2. :/
Why didn't you just make the facehugger a weapon?
Might want to change your graphic settings when you take screenshots.
I see you got som skin on it. Grats..
Note about the Seizure barrel:
It blinks like hell.
Is that textured? And you made the bumps by bumps? Or did you actually model those bumps?
Hmm, I suggest we do it in a 3rd view. That way we can make some awesome effects with the ban hammer. (Like Player jumps up and hammers the hammer down with an energy trace behind the hammer and nuclear like effect when it strikes. Of course with wierd colors.
1. Ladders doesn't work. But here's how you go through the doors: Climb over the door and press E. You release the ladder and you might hit the little ledge in the gate. You can then continue.
2. The traps was kinda crappy. In the movie the traps triggered randomly, in the map they trigger as soon as you enter the room.
3. Spawns. (Like we discussed when we played 5 minutes ago)
4. I suggest you move over to CSS. You will have animations (why doesn't they work now? Did you mess up the code?) and func_ladder.
GOOD LUCK!
If anyone wants to host, just tell i_speel_good.
Ah, that was why. NOW LAUNCH ZE FIGHTERS!
Has potential? It's been out for, like forever.
I'm working on a seizure barrel.
Will you be able to have double ammo and one uzi instead?
I can imagine some nice tricks with the little knife in the end.
Are you gonna keep the muzzle flash? Looks awesome.
Hmm, I need to see the scale of it, because a normal board isn't that easy to use.
Don't make the weapon take up the whole screen. I hate it.
This is the best joke I have seen so far. Because this is the most obvious. And it's funny as hell.
Hmm, the concept art reminds me of Nuclear Dawn. :/
Ouch. So I guess it would make an impact like hte shotgun?
onebit
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