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SageDaHerb
SageDaHerb - - 52 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

Not caused by this. This only touches text. Can't cause an error like that.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ Equipment icons

Awesome thanks.
I did the 'unpack all' option but unfortunately, it looks like with the v1.5 update, they must have changed something because a bunch of files are outright missing or are just not being unpacked. For example, all st_items files... I know the game is still using these files because I have altered versions loading from \gamedata\configs\text\eng\

Just odd...

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ Equipment icons

You mind dropping this link again? Sorry for the inconvenience. <3

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

Привет!
Это возможно. Но это сделало бы страницу беспорядочной. Я не уверен в альтернативе.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ Equipment icons

Damn.... I downloaded it but some is in Russian (which is fine) but a lot is showing up as gibberish... no idea how to use it.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ Equipment icons

Where did you find the default file for this to edit?
I've extracted everything from the game but there is no 'ui_cell_icon_equipment.dds' that I can find within \gamedata\textures\ui

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

No offense taken.
But I'm one person and it's a massive improvement over vanilla GAMMA.
It's also very tough to keep up with everything. Doing my best.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

Yeah, that issue was short-lived. I caught it pretty quickly.
The power of one missing letter... lol

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ seaz5150

Ello.
I'm the creator of GMTOP.
I'd like to work on a text overhaul for this project.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

Я не знаю, но это не ошибка, вызванная GMTOP.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

I've been busy but it looks like I have to get back on it.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

“Should”. Though this only touches text-related files.
It is specifically built for the most recent version of GAMMA.
Any files that are added for mods that you don’t use just won’t be loaded as nothing will be pointing to them.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

This could be a possibility.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

Appreciate your appreciation. :)
It's not the most exciting work but it goes a long way for gameplay and somebody has gotta do it. :p

Good karma+3 votes
SageDaHerb
SageDaHerb - - 52 comments @ Actor Portrets

Lol, the user has been banned from Moddb

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ Damage Numbers (UPDATE 4)

I second this. This is actually awesome.
Being able to have these numbers show up at an adjustable part of the screen would keep immersion and just be really helpful/awesome.
Of course, with a simpler text and less flashy colour.

Good karma+6 votes
SageDaHerb
SageDaHerb - - 52 comments @ (OLD) Fillable canteens

I'm trying to get the 'fill' option to prompt when (near) water as opposed to having to stand in it.
I realised that a lot of the water (even puddles) in GAMMA are highly irradiated and standing in them for long enough to even click 'fill' is deadly.
I'm a bit rough at coding.
I believe it has to do with this line:

near_water = sf(current_material, "water") or sf(current_material, "actor")

Any assistance would be highly appreciated. :)

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ Minimalist Companion UI

Works great!
I hate messing with hud-related xml files. It's a pain.
Thanks again!

Good karma+4 votes
SageDaHerb
SageDaHerb - - 52 comments @ Minimalist Companion UI

Unfortunately, the display does not like resolutions above 1080p.
Any distance above three digits messes with the UI and the background is misaligned. :/

Good karma+5 votes
SageDaHerb
SageDaHerb - - 52 comments @ Less Infuriating Hip for Anomaly [1.5.X]

I haven't looked into it, but it could be that the file making the change is an .xml file. Those are loaded into the game's memory in alphabetical order, regardless of the positioning of the mod in MO. Mod Organizer unpacks them all into a directory and then the game reads them from a to z.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ Food, drug and drinks animations v0.8.4a [1.5.1]

I’ve read up and down the rules. Joining a rank has not made a difference. I've done this weeks ago. XD XD XD

Edit. Just tried on a different Discord login & it works on that one. *shrugs*

Whatever. Excited to try the mod.

Good karma+2 votes
SageDaHerb
SageDaHerb - - 52 comments @ Food, drug and drinks animations v0.8.4a [1.5.1]

Can anyone explain how to get access to the section of the Discord where I can download the proper version so I can actually test this mod?? :( Im reading up and down the discord but I only see the 'announcements', 'rules' & 'bots' tab...

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ Better Inventory Open & Close

I was looking into seeing if a script file would be possible to determine what sfx would be played. Especially to detect whether or not you even have a backpack equipped.

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ Food, drug and drinks animations v0.8.4a [1.5.1]

Im reading up and down the discord but I only see the 'announcements', 'rules' & 'bots' tab...

Good karma+3 votes
SageDaHerb
SageDaHerb - - 52 comments @ Better Inventory Open & Close

You just cant stop watching it, right? lol

Good karma+1 vote
SageDaHerb
SageDaHerb - - 52 comments @ GhenTuong Tasks Pack v2 (outdated, use only for research purposes)

Two small issues I realized early on.
1.) Fanatic returns back to the village early after meeting him at the Trash Compactor anomaly.
2.) The assignment to go scout around the rookie village is a little odd.
- It seems that the multiple needed locations are always "there" but only one shows at a time on the PDA in a randomly given order. Possibly an engine/code limitation.
- Once I am actually done w/ all of them (I think) & it points me back to the village to turn it in, there is no option & I'm forced to abandon it.

Good karma+2 votes