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Ohnowhereismypasswor
Ohnowhereismypasswor - - 2 comments @ Homeworld 2 Complex Simple

Hi,
thank you for bothering with my unfiltered wall of text,
since then i have played your mod much more and i now understand my nuclear shell suggestion is not proper as it is a trait of the vaygr faction.
However, i have come across others bug for the single player campaign and other :
fully upgraded battleship with all theirs modules cannot dock with battleshipyard as they will take ramming damage and self-destruct, however once initiated the docking procedure cannot be canceled.

When producing movers, they will sometime not spawn however they will still be counted in the persist lua files causing insane difficulty scaling.
They can also spawn with most of their health missing and on fire.

Balcora gate will/can crash the game when moving / will try to move and crash the game.

The dreadnought / gatekeeper of sajuuk is kinda underwhelming,(especially against fighter) especially compared to the *** kicking capability of the hiigaran battleship (or mothership with the battle assets). Sajuuk as well, except for his death beam.

I played some more with the battle ark and the ions cannon ai bug don't always happens.

Good karma+1 vote
Ohnowhereismypasswor
Ohnowhereismypasswor - - 2 comments @ Homeworld 2 Complex Simple

Hi,
The hiigaran station that you get when taking the colonize start cannot properly build crew station as they explode inside, it might be better to have crews station warp in as well as power station/resource as in the campaign it causes you to start with everything disabled and lose resource, plus cause bugs like the aforementioned one.
Also, additional thought is that in the campaign mission involving progenitor movers are a bland, painful rng grind;
it's bland as there is nothing to do but watch your unit hammer the hyper tank movers, painful as they murder your high xp ships, it's rng because if the movers decide to target a capital ship you are going to lose it. Grind as it is slow and..
It's even worse in the mothership escort mission as they can target it, killing it of course, but more viciously;
they can destroy its engines, causing the mothership to fly all the way backward once the engine is repaired, and reinitiate the approach procedure toward the lighthouse.
Edit: the nuclear battlecruiser have a tendency of nuking itself instead of the enemy a well, making its usage save scummy or grindy + rng maybe give it nuclear cannon instead[“realistic” as they “were” made+ nuclear shell for battleship “were” made as well].
The battleship suffer from a similar flaw where it wastes the bomblet on itself and do not put itself in an advantageous position where it can make use of all weapons on it, especially when its speed is fully upgraded+ using a drive module, as it often spend all of it's time doing flips or only putting itself in a position where the ai seem to be obsessed with the usage of the shock cannon, causing others weapons like battery to be ignored.
This also apply to the battle ark once you put the heavy ions on it, it will roll itself on its side to shoot at enemy, even thought it got widows makers on it.
Cordially.

Good karma+1 vote