This HUD for some reason adds a circular gray dot to the right of my screen. I have no idea what it's use is or why it's there. Maybe it's a resolution thing or for a specific piece of gear.
This HUD for some reason adds a circular gray dot to the right of my screen. I have no idea what it's use is or why it's there. Maybe it's a resolution thing or for a specific piece of gear.
I understand these are valid criticisms, but the idea is to just have a sleeping bag. No tent. No annoying placements and fadeouts nonstop.
I was tired of not being able to catch rest in areas I otherwise wouldn't be "allowed" to.
The ambushes are just products of circumstance. That's what you get for sleeping right outside the Brain Scorcher.
I took a look at the mod and made the necessary changes.
The download now contains two versions.
If any issues, let me know.
Hopefully, there shouldn't be any.
Yes, sorry about that, I'll update the file as soon as I can with relevant folders.
Thank you for clarifying before hand it's
gamedata/configs/creatures/
A new updated file soon.
Do I need to start a new game?
I hope not.
And this works for singleplayer, correct?
Wild attacking - dogs eating fleshes. ETC
Several times I've noticed that creatures like snorks and cats don't fight.
Or Bloodsuckers leaving everyone but humans alone.
Things like that. Just in general it seems like mutant and monster AI is on neutral terms too much.
Yeah, it brings down the loot table a bit. Dead City was a go to easy area for high end junk to sell, but I've found the experience to be slightly better immersion wise.
Shame I can't figure out how to get wild creatures to hurt each other though. That could definitely use some work...
Within the confines of that simple config file is a chart that looks very similar to the PDA chart, but more text lines and numbers. Easy to change.
The Mercs are already neutral to ecologists. Pretty sure neutral to Military, I'll have to double check. And what do you mean Country Faction?
Technically - ifyathinkaboutit - doing odd jobs like being a body guard, assassinations, and mutant cleaning makes you a Mercenary.
You just don't have a boss.
Yes, if I understand how the config file works- the player is recognized differently even though he starts off as a loner.
This is set to have Mercenaries neutral to only the player, not the entire loner faction.
This also makes Mercenaries and Bandits hostile to each other.
Mercenaries do things for money.
Within their reasoning.
For them to be neutral with bandits and outright attack people just walking down the street is counter intuitive to what being a mercenary is about. Who would a mercenary side with more? A loner looking for protection or willing to trade? Or a group of bandits that kill for pocket change and vodka?
But, thank you for immediately attacking my knowledge about the lore and thank you for "feedback".
Can anyone explain why this is 1.5 only?
If I just use the textures it should work with 1.4.22 right?
**EDIT 2**
In order to prevent the fast travel blocking due to not having an artefact go into gamedata>scripts and REMOVE the entire fast travel file. I figured this out the hard way by trying to mess with the code, only to wing it and see what happens if removed entirely.
Fast travel works differently than other mods and doesn't need a script.
Have fun.
I'm getting crashes with this as well, is there just a few values to change in the ini script files?
I can find them and change them instead of struggling with the mod.
Thanks in advance.
I have two major issues with this mod based on two smaller mods it broke.
1)It broke my ability to sell merchants broken guns and gear. This is a very big deal.
2)It broke my already in place fast travel mod.
From my understanding, it's possible to turn off the requirement for fast travel's artefact needs by changing an ini file. ~Please tell me what it is~
I would have to also assume this change can be done in an ini file for the merchants.
Someone, anyone, please respond with help.
**EDIT**
Good News for the Merchant Issue, I figured out how to fix that by myself. Go into gamedata>configs>misc>trade
Open every file with notepad individually and change a value at the top of the file called "buy_item_condition_factor" - the number by default is 0.7 (which means 70% or better). Change that to 0.0 which means he will buy it even at 0% condition. If the file doesn't have that line at the top, don't worry about it, move onto the next file.
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