Friends are enemies who didn't attack yet

Comment History
noobyamcha
noobyamcha - - 3 comments @ T.H.E. Z.O.N.E. V1.1.6

Awesome mod repack, seriously, however there is 2 things that i didn't like it, the invisible anomalies, these ones i was able to modify the scripts to appear again so no problem, and not to be able to see my stamina bar, the audio is not enough for me.

Can u please tell me how to put only the stamina bar on the hud? :3
I tried looking, but only saw the xmls, and stuff.

And for bugs, i didn't see big ones, only a very tiny one that is about the white reshade when you are irradiated and then a doc cures u this white mist stays in the screen, but if i use a consumable it goes away, i don't know if this is a anomaly thing or one of the mods thing, nevertheless, awesome job mate.

Good karma+1 vote
noobyamcha
noobyamcha - - 3 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Awesome mod mah man, but just a question, when i start getting radiation the radiation icon "tells" me that i am being radiated(the gray icon), i thought that i would only know that i am being radiated if i had a geiger counter, so the question is:

The radiation icon it is supposedly to appear or i installed wrongly?

Good karma+1 vote
noobyamcha
noobyamcha - - 3 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

Bug report:

While using the AKS-47 and Shotgun MP-133 i can reproduce a bug that the mag of the aks "remembers" how much bullets it had before reloading even if you spent the bullets after i shoot the shotgun at least once, i’m gonna try to describe, i have an odd numbers of bullets in the mag1 and an even numbers of bullets in the mag2 to describe the bug.

Normal:
When the game loads a save it works normally, so let’s see, i have the mag1 that is full in the gun and other full mag in the inventory the mag2, if i shoot to 29 bullets with mag1 and reload with the mag2 now i will have 30 bullets because mag2 was full, then i shoot with the mag2 to 28 bullets, if i reload again now i will use the mag1 with 29 bullets, if i shoot the mag1 to 27 bullets and reload the mag2 i will have 28 bullets, and so on.

The bug:
Let’s start already with the mag1 already with 29 bullets and mag2 with 28 bullets, if i change to the shotgun and shoot at least once and then change again to the aks and try to do the same thing as i described in normal the bug occurs, the aks with the mag1 will shoot to 27 bullets, if i reload i will have the mag2 with 28 bullets, now if i shoot with the mag2 to 26 bullets and reload with the mag1 i must have 27 bullets, however the mag1 reloads with 29 bullets again, and if i reload again to put the mag2 that should have 26 bullets it will have 28.
So the magazines are “remembering” the counters of the bullets, even if i now empty both mags it when i reload the mag1 again it will have 29 bullets and the mag2 will have 28.

I tested also with the handgun browning and it does the same thing, if i shoot the shotgun and change to the handgun the mags remembers the values, if the mags were full after shooting the shotgun every mag each time i reload will be full.

Awesome mod by the way XD, it changes the way of playing quite a bit, very verryyy impressive really, keep it up with the good work..

If you want i can give you my save exactly the way that the bug can be reproduced.

Mods that i’m using:

Anomaly_Magazines_0.3.0
AA2_HUD_for_Anomaly_v1.4
Artifacts_Overhaul_v1.04
death_animations
JSRS_Sound_Overhaul_3.3
Trader_Complete_1.12

Good karma+1 vote