I see potential, but I have some comments:
+ Advanced scripting, nice menu
+ Suitable interface
+ Non-linear level design
+ Solid approach to sound design
- Default FPSC sounds
- The overused FPSC night skybox
- The enemies just stand around waiting to be killed (=game is too easy)
- Lighting is improvable (change brightness and colors)
- Hostages do not react to the player
- The battle sound inside does not fit the situation
- Outdated FPSC water decals, flat 2D treeline sprite (get the FPSC nature model packs, they are free)
- Some flaws in the architecture (e.g. balcony without door)
- When the building is exited from the window, the ambient sound does not change
My suggestions: Make the enemys more mobile and dangerous. Graphically, it could use some fine-tuning. Add more depth to the sound design.
Overall, I really like the sandbox level design and would like to see more.
CurrentlyNameless
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