This member has provided no bio about themself...

Comment History
CurrentlyNameless
CurrentlyNameless - - 5 comments @ Phantom 8: Counter-Terrorist Unit

I see potential, but I have some comments:

+ Advanced scripting, nice menu
+ Suitable interface
+ Non-linear level design
+ Solid approach to sound design
- Default FPSC sounds
- The overused FPSC night skybox
- The enemies just stand around waiting to be killed (=game is too easy)
- Lighting is improvable (change brightness and colors)
- Hostages do not react to the player
- The battle sound inside does not fit the situation
- Outdated FPSC water decals, flat 2D treeline sprite (get the FPSC nature model packs, they are free)
- Some flaws in the architecture (e.g. balcony without door)
- When the building is exited from the window, the ambient sound does not change

My suggestions: Make the enemys more mobile and dangerous. Graphically, it could use some fine-tuning. Add more depth to the sound design.
Overall, I really like the sandbox level design and would like to see more.

Good karma+2 votes
CurrentlyNameless
CurrentlyNameless - - 5 comments @ Game: The Game 3

Solid game, but could be even better. It would benefit from an overhaul.

+ Silly humor
+ Competently crafted levels
+ Very good scripting
+ Motivating gameplay
+ For a FPSC game almost bug-free
- Poor audio: No atmosphere & ambient sounds, standard FPSC sounds
- Boring HUD
- Water is just ugly
- The monsters and zombies are annoying, human enemies are better
- Far too many healing items
- The sci-fi blaster shouldn't be collectable
- More secrets would be nice

Good karma+2 votes
CurrentlyNameless
CurrentlyNameless - - 5 comments @ Amytric Pulse : Operation Euridike

I finished the game yesterday and have some thoughts:
1. The two elevators need a switch on ground level
2. Occasionally enemies spawn in front of the player
3. There are too many air ducts in the game and some don't even fit in the environment
4. A sniper rifle would be a nice addition (just my opinion)

Overall, it's a good game. The architecture is really impressive.

Good karma+2 votes
CurrentlyNameless
CurrentlyNameless - - 5 comments @ Amytric Pulse : Operation Euridike

I tried again and it worked.
In level 4 there's a big jump in difficulty, now I understand all the health items. After losing a life I start with low health, so it gets really tricky.


Good karma+1 vote
CurrentlyNameless
CurrentlyNameless - - 5 comments @ Amytric Pulse : Operation Euridike

Nice game, but it crashes while loading level 4. I think it's a problem with my computer and Windows 10, because it has trouble with other FPSC games as well. Could you provide a save file?

Improvement proposals:
1. The weapons could use autoreload
2. There are too many health items in the levels
3. A lot of keycard hunting and vent crawling

Good karma+2 votes