Phantom 8: Counter-Terrorist Unit
DemoThis 1-level demo lets you play as an Italian operator being deployed in Greece during a terrorist attack at an official hotel in Florina at 9: 30 PM...
Phantom 8 is an organization founded by the Canadian Department of Defence with the goal of protecting worldwide nations from uprising terrorism. 8 of the founding members consist of: The United States of America, Canada, United Kingdom, France, Italy, Spain, Germany & Belgium. Currently there are 150+ nations who have signed a defense pact with P8, therefore letting the special forces of the above-mentioned nations to freely deploy and conduct operations in their land.
When an unknown enemy begins a global campaign of terror against innocent civilians, Phantom 8 steps up to face the challenge head on.
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This 1-level game lets you play as an Italian operator being deployed in Greece during a terrorist attack at an official hotel in Florina at 9: 30 PM, attackers' identities currently unknown. It was reported that they went to Greece from North Macedonia using military-grade vehicles, which gives us a conclusion: They were not acting alone.
There is no planned update to the game as this was made for a game jam hosted by MIPASTU and DK Productions (GameGuru Community Contest 4 / PART 2 - FPS Creator Games!)
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Dan Velman - Lead Designer
Efe Aktas - Voice Over For Giovanni Squarcialupi & Phantom 8 Mission Briefer
FPS Creator Community - Scripting
KALIFERN (unknownturtle) - Epic Soundtrack - His channel: Youtube.com
(Except for level loading music which was from Kevin MacLeod)
This game was heavily inspired by the first Ghost Recon and Rainbow Six titles.
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If you want to have a chat with us join through this link! Discord.gg
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This 1-level demo lets you play as an Italian operator being deployed in Greece during a terrorist attack at an official hotel in Florina at 9: 30 PM...
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Pasha Ly's Gameplay Clip: Youtu.be
I see potential, but I have some comments:
+ Advanced scripting, nice menu
+ Suitable interface
+ Non-linear level design
+ Solid approach to sound design
- Default FPSC sounds
- The overused FPSC night skybox
- The enemies just stand around waiting to be killed (=game is too easy)
- Lighting is improvable (change brightness and colors)
- Hostages do not react to the player
- The battle sound inside does not fit the situation
- Outdated FPSC water decals, flat 2D treeline sprite (get the FPSC nature model packs, they are free)
- Some flaws in the architecture (e.g. balcony without door)
- When the building is exited from the window, the ambient sound does not change
My suggestions: Make the enemys more mobile and dangerous. Graphically, it could use some fine-tuning. Add more depth to the sound design.
Overall, I really like the sandbox level design and would like to see more.
Thank you so much! We have taken your suggestions and will do our best to improve the experience!